GorillaTagModTemplateProject 1.0.0

dotnet add package GorillaTagModTemplateProject --version 1.0.0
                    
NuGet\Install-Package GorillaTagModTemplateProject -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GorillaTagModTemplateProject" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GorillaTagModTemplateProject" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="GorillaTagModTemplateProject" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GorillaTagModTemplateProject --version 1.0.0
                    
#r "nuget: GorillaTagModTemplateProject, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GorillaTagModTemplateProject@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GorillaTagModTemplateProject&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=GorillaTagModTemplateProject&version=1.0.0
                    
Install as a Cake Tool

Gorilla Tag Mod Template

.NET Project Template for PCVR Gorilla Tag Mods

Usage

To install the template, run dotnet new --install Graic.Template.GorillaTagModTemplate.nuspec from the command line. The template can be used from the command line by running dotnet new gtmod -A [Authorname]. Command line help for the template can be found by running dotnet new gtmod -h.

To enable the template to be used in Visual Studio, open Visual Studio without code and navigate to Tools/Options/Environment/Preview Features. Make sure that "Show all .NET Core Templates in the New Project Dialog" is checked. The template should then appear in Visual Studio Templates, under "Gorilla Tag Mod".

Parameters

  • Project Name is used as the name of the mod. Do not put spaces in the project name, as it will prevent the mod from loading.
  • Author Name is the name of the author, used for the plugin info.
  • Gorilla Tag Location is the path to the place where Gorilla Tag is installed. By default, it is C:\Program Files (x86)\Steam\steamapps\common\Gorilla Tag. This is used for copying the mod on build and for referencing game files.

Template Information

The template creates the following files of note:

  • Plugin.cs: The main class of your mod. Most of your code should go here.
  • PluginInfo.cs: This holds information about your plugin in a central location. This is where the plugin name, id, and version are stored.
  • HarmonyPatches.cs: This handles the application of harmony patches (such as ExamplePatch). You shouldn't need to modify this class.
  • Patches/ExamplePatch.cs: This demonstrates how patches are created, you should remove or modify it as you see fit.
  • MakeRelease.ps1: This script generates a MonkeModManager compatible release (named ModName-v.zip). You should use this to create builds that you share with others.
  • Directory.Build.props: This file contains information about where dependencies are located. If you are getting CS024 (type could not be found) errors, GamePath is probably wrong.

CI/CD With Github Actions

Builds can be generated automatically with https://gist.github.com/Graicc/8ca16f70e9603e9975d99c4a607ff77a

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 186 1/11/2025