Mandatory2DGameFrameworkHarun 0.0.9
dotnet add package Mandatory2DGameFrameworkHarun --version 0.0.9
NuGet\Install-Package Mandatory2DGameFrameworkHarun -Version 0.0.9
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Mandatory2DGameFrameworkHarun" Version="0.0.9" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Mandatory2DGameFrameworkHarun" Version="0.0.9" />
<PackageReference Include="Mandatory2DGameFrameworkHarun" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Mandatory2DGameFrameworkHarun --version 0.0.9
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Mandatory2DGameFrameworkHarun, 0.0.9"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Mandatory2DGameFrameworkHarun@0.0.9
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Mandatory2DGameFrameworkHarun&version=0.0.9
#tool nuget:?package=Mandatory2DGameFrameworkHarun&version=0.0.9
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Mandatory 2D Game Framework
Description
This project is a 2D game framework built in C# using multiple design patterns such as:
- Template Method
- Strategy
- Observer
- Decorator
- Composite
- Singleton (Logging)
The goal is to demonstrate clean architecture and reusable game logic.
Features
- Creatures can fight, loot and die
- Weapon system using Composite + Decorator
- Damage calculation using Strategy pattern
- Event system using Observer pattern
- Logging system using Singleton
- XML configuration support
Getting Started
Requirements
- .NET 6 or higher
- Visual Studio 2022+
Run the project
- Open solution in Visual Studio
- Restore NuGet packages
- Build solution
- Run
Program.cs
Project Structure
model/Creatures→ Creature logic (Template Method)model/attack→ Weapons + Composite/Decoratormodel/defence→ Defence itemsObserver→ Event systemStrategy→ Damage calculationLogging→ Game logging system
Design Patterns Used
- Template Method (Creature combat flow)
- Strategy (Hit calculation)
- Observer (Creature events)
- Decorator (Weapon upgrades)
- Composite (Weapon collections)
- Singleton (Logger)
Author
Student project – 2D Game Framework
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.0.9 | 96 | 4/21/2026 |