MLVScan.DevCLI
1.0.1
dotnet tool install --global MLVScan.DevCLI --version 1.0.1
dotnet new tool-manifest
dotnet tool install --local MLVScan.DevCLI --version 1.0.1
#tool dotnet:?package=MLVScan.DevCLI&version=1.0.1
nuke :add-package MLVScan.DevCLI --version 1.0.1
MLVScan.DevCLI
Developer CLI tool for MLVScan - scan MelonLoader mods during development with remediation guidance.
Installation
Install as a global .NET tool:
dotnet tool install --global MLVScan.DevCLI
Or install locally in your project:
dotnet new tool-manifest # if you don't have one already
dotnet tool install MLVScan.DevCLI
Updating
If installed as a global .NET tool:
dotnet tool update --global MLVScan.DevCLI
Or if installed locally in your project:
dotnet tool update MLVScan.DevCLI
Usage
Basic Scan
Scan a mod DLL and get developer-friendly output:
mlvscan-dev MyMod.dll
JSON Output (for CI/CD)
Get machine-readable JSON output:
mlvscan-dev MyMod.dll --json
Fail Build on High Severity
Exit with error code 1 if findings of High or Critical severity are found:
mlvscan-dev MyMod.dll --fail-on High
Verbose Mode
Show all findings, even those without developer guidance:
mlvscan-dev MyMod.dll --verbose
MSBuild Integration
Add MLVScan checks to your build process by adding this to your .csproj:
Note: The output of the DevCLI may be hidden when using the dotnet CLI. Use an IDE like Visual Studio or Rider to see the full output of the DevCLI.
Option 1: Post-Build Check (Recommended for Development)
<Target Name="MLVScanCheck" AfterTargets="Build">
<Exec Command="dotnet mlvscan-dev $(TargetPath)" />
</Target>
Option 2: Fail Build on Issues
<Target Name="MLVScanCheck" AfterTargets="Build">
<Exec Command="dotnet mlvscan-dev $(TargetPath) --fail-on High" />
</Target>
Option 3: JSON Output for CI/CD
<Target Name="MLVScanCheck" AfterTargets="Build">
<Exec Command="dotnet mlvscan-dev $(TargetPath) --json > mlvscan-report.json" />
</Target>
Complete Example Project Configuration
Here's a complete example of a mod project with MLVScan integration:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>MyAwesomeMod</AssemblyName>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MelonLoader" Version="0.6.1" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MLVScan.DevCLI" Version="1.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
</ItemGroup>
<Target Name="MLVScanCheck" AfterTargets="Build" Condition="'$(Configuration)' == 'Debug'">
<Exec Command="dotnet mlvscan-dev "$(TargetPath)""
ContinueOnError="true"
IgnoreExitCode="true" />
</Target>
<Target Name="MLVScanCheckRelease" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
<Exec Command="dotnet mlvscan-dev "$(TargetPath)" --fail-on Critical" />
</Target>
</Project>
Command-Line Options
Usage:
mlvscan-dev <assembly-path> [options]
Arguments:
<assembly-path> Path to the .dll file to scan
Options:
-j, --json Output results as JSON (useful for CI/CD pipelines)
-f, --fail-on <value> Exit with error code 1 if findings >= severity (Low/Medium/High/Critical)
-v, --verbose Show all findings, not just those with developer guidance
-h, --help Show help information
--version Show version information
Output Examples
Console Output
MLVScan Developer Report
========================
Assembly: MyMod.dll
Findings: 2
[High] Detected executable write near persistence-prone directory
Rule: PersistenceRule
Occurrences: 1
Developer Guidance:
For mod settings, use MelonPreferences. For save data, use the game's
save system or Application.persistentDataPath with .json extension.
📚 https://melonwiki.xyz/#/modders/preferences
Suggested APIs: MelonPreferences.CreateEntry<T>
Locations:
• MyMod.SaveManager.SaveSettings:42
─────────────────────────────────────────
JSON Output
{
"assemblyName": "MyMod.dll",
"totalFindings": 2,
"findings": [
{
"ruleId": "PersistenceRule",
"description": "Detected executable write near persistence-prone directory",
"severity": "High",
"location": "MyMod.SaveManager.SaveSettings:42",
"codeSnippet": "...",
"guidance": {
"remediation": "For mod settings, use MelonPreferences...",
"documentationUrl": "https://melonwiki.xyz/#/modders/preferences",
"alternativeApis": ["MelonPreferences.CreateEntry<T>"],
"isRemediable": true
}
}
]
}
CI/CD Integration Examples
GitHub Actions
name: Build and Scan
on: [push, pull_request]
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: '8.0.x'
- name: Install MLVScan.DevCLI
run: dotnet tool install --global MLVScan.DevCLI
- name: Build
run: dotnet build -c Release
- name: Scan for issues
run: mlvscan-dev ./bin/Release/netstandard2.1/MyMod.dll --json > scan-results.json
- name: Upload scan results
uses: actions/upload-artifact@v3
with:
name: mlvscan-results
path: scan-results.json
GitLab CI
stages:
- build
- scan
build:
stage: build
script:
- dotnet build -c Release
artifacts:
paths:
- bin/Release/
scan:
stage: scan
script:
- dotnet tool install --global MLVScan.DevCLI
- mlvscan-dev ./bin/Release/netstandard2.1/MyMod.dll --json > scan-results.json
- mlvscan-dev ./bin/Release/netstandard2.1/MyMod.dll --fail-on Critical
artifacts:
reports:
mlvscan: scan-results.json
Understanding the Output
Severity Levels
- Critical: Serious security violations (e.g., shell execution, Discord webhooks)
- High: Potentially dangerous patterns (e.g., registry access, DLL imports)
- Medium: Suspicious patterns that may be legitimate (e.g., encoded strings)
- Low: Informational findings (e.g., Base64 usage)
Developer Guidance
Each finding may include:
- Remediation: Specific advice on how to fix the issue
- Documentation URL: Link to relevant MelonLoader documentation
- Alternative APIs: Suggested safe APIs to use instead
- IsRemediable: Whether a safe alternative exists
If IsRemediable is false, the pattern has no safe alternative and should not be used in MelonLoader mods.
FAQ
Q: Will this slow down my build?
A: The scan typically takes 1-2 seconds for most mods. You can disable it in Debug builds or use ContinueOnError="true" to make it non-blocking.
Q: What if I get false positives?
A: The developer guidance will help you understand why something was flagged and how to fix it. If you believe it's a legitimate false positive, you can:
- Refactor your code using the suggested alternatives
- Contact the MLVScan maintainers in the Discord
- Add your mod's hash to the whitelist after community review
Q: Can I use this for closed-source mods?
A: Yes! The tool works on compiled DLLs and doesn't require source code access.
Support
- Discord: https://discord.gg/UD4K4chKak
- GitHub: Report issues and suggestions
License
MIT License - See LICENSE file for details
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
This package has no dependencies.