Outward.ModsCommunicator
1.2.0
dotnet add package Outward.ModsCommunicator --version 1.2.0
NuGet\Install-Package Outward.ModsCommunicator -Version 1.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Outward.ModsCommunicator" Version="1.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Outward.ModsCommunicator" Version="1.2.0" />
<PackageReference Include="Outward.ModsCommunicator" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Outward.ModsCommunicator --version 1.2.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Outward.ModsCommunicator, 1.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Outward.ModsCommunicator@1.2.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Outward.ModsCommunicator&version=1.2.0
#tool nuget:?package=Outward.ModsCommunicator&version=1.2.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Outward Mods Communicator
Outward Mods Communicator enables seamless communication between mods through shared events and configuration syncing. It also lets users override any changes made by other mods, giving them full control over their settings. You can find library published on NuGet as Outward.ModsCommunicator.
Can I find basic example how to use this?
You can view mod creation template here. You can view outward game settings mod here. You can view more complex example outward loot manager mod here.
How to set up for game
To manually set up, do the following
- Create the directory:
Outward\BepInEx\plugins\OutwardModsCommunicator\. - Extract the archive into any directory(recommend empty).
- Move the contents of the plugins\ directory from the archive into the
BepInEx\plugins\OutwardModsCommunicator\directory you created. - It should look like
Outward\BepInEx\plugins\OutwardModsCommunicator\OutwardModsCommunicator.dllLaunch the game.
If you liked the mod leave a star on GitHub it's free
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET Framework | net472 is compatible. net48 was computed. net481 was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETFramework 4.7.2
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.