PonyNetwork 1.0.3
dotnet add package PonyNetwork --version 1.0.3
NuGet\Install-Package PonyNetwork -Version 1.0.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PonyNetwork" Version="1.0.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="PonyNetwork" Version="1.0.3" />
<PackageReference Include="PonyNetwork" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add PonyNetwork --version 1.0.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: PonyNetwork, 1.0.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package PonyNetwork@1.0.3
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=PonyNetwork&version=1.0.3
#tool nuget:?package=PonyNetwork&version=1.0.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Pony Network.
Inspired by LiteNetLib: https://github.com/RevenantX/LiteNetLib
A wrapper for UDP networking based off of LiteNetLib.
Short Example:
// Peers //
NetManager server = new(IPAddress.Loopback, NetworkService.GetAvailablePort());
Client client = new(new IPEndPoint(IPAddress.Any, 0));
// Data //
NetDataWriter writer = new();
string message = "Hello, World!";
// Prepare Connection Request //
writer.Allocate<byte>(1);
writer.Append(ConnectionRequest.ConnectionType.Admin);
// Connection Request //
await client.SendAsync(writer.Data, server.RemoteEndPoint);
writer.Clear(); // Clear for Reuse.
writer.Allocate<char>(message.Length + 1); // Allocate Memory
writer.Append(message); // Append Message
// Send //
while (true)
{
// Debug Message //
Console.WriteLine("Sent!");
// Wait for Client to Receive //
await client.SendAsync(writer.Data, server.RemoteEndPoint);
// Wait for resend. //
await Task.Delay(500);
}
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net10.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Fixed Vector2 example conflicting other files: changed protection level to internal.