ProjSimBlueEngine 1.1.0

dotnet add package ProjSimBlueEngine --version 1.1.0
                    
NuGet\Install-Package ProjSimBlueEngine -Version 1.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ProjSimBlueEngine" Version="1.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ProjSimBlueEngine" Version="1.1.0" />
                    
Directory.Packages.props
<PackageReference Include="ProjSimBlueEngine" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ProjSimBlueEngine --version 1.1.0
                    
#r "nuget: ProjSimBlueEngine, 1.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ProjSimBlueEngine@1.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ProjSimBlueEngine&version=1.1.0
                    
Install as a Cake Addin
#tool nuget:?package=ProjSimBlueEngine&version=1.1.0
                    
Install as a Cake Tool

Projictile Simulator Blue Engine

A .NET ballistics library providing closed-form analytical solutions for projectile motion under three drag models: no drag, linear drag, and quadratic drag. Designed for simulation, education, and engineering applications.


Installation

dotnet add package ProjSimBlueEngine

Or via the NuGet Package Manager in Visual Studio:

Install-Package ProjSimBlueEngine

Target framework: .NET 10.0


Physics Background

Coordinate System

The engine uses a standard 2D Cartesian coordinate system where X is horizontal and Y is vertical (positive upward). The projectile is launched from an initial position with a given speed and angle from the horizontal.


Drag Models

No Drag

The classical kinematic equations apply — gravity is the only acting force.

Linear Drag

Drag force is proportional to velocity. The X and Y motion equations decouple cleanly, allowing exact closed-form solutions for both position and velocity at any time t.

Quadratic Drag

Drag force is proportional to the square of speed. The ascending and descending phases are solved separately with distinct closed-form solutions. As time approaches infinity, vertical velocity converges to the terminal velocity.


Wind Model

A constant wind force at a given angle contributes constant acceleration components superimposed on the drag model equations.


API Reference

Constructors

No Drag / Linear Drag
Dim ball As New Ballistics(X0, Y0, Mass, b, V0, AngleDegrees)
Quadratic Drag
Dim ball As New QuadraticDragBallistics(X0, Y0, Mass, b, V0, AngleDegrees)
Parameter Type Description
X0 Double Initial horizontal position (m)
Y0 Double Initial vertical position (m)
Mass Double Projectile mass (kg)
b Double Drag coefficient (kg/m for quadratic, kg/s for linear)
V0 Double Initial speed (m/s)
AngleDegrees Double Launch angle from horizontal (degrees)

Methods

Method Returns Description
GetXPosition(t) Double Horizontal position at time t (m)
GetYPosition(t) Double Vertical position at time t (m)
GetVx(t) Double Horizontal velocity at time t (m/s)
GetVy(t) Double Vertical velocity at time t (m/s)
GetFlightTime() Double Total time of flight until landing (s)
GetMaxHeight() Double Maximum vertical position reached (m)
GetTerminalVelocity() Double Terminal velocity (m/s)
CalculatePeakTime() Double Time at which vertical velocity reaches zero (s)

Usage Examples

C#

using ProjSimBlueEngine;

var ball = new QuadraticDragBallistics(
    x0: 0, y0: 0,
    mass: 1.0,
    b: 0.1,
    v0: 12.0,
    angleDegrees: 45.0
);

double flightTime = ball.GetFlightTime();
double dt = 0.01;

for (double t = 0; t <= flightTime; t += dt)
{
    double x = ball.GetXPosition(t);
    double y = ball.GetYPosition(t);
    Console.WriteLine($"t={t:F2}s  x={x:F3}m  y={y:F3}m");
}

Console.WriteLine($"Max height:        {ball.GetMaxHeight():F4} m");
Console.WriteLine($"Terminal velocity: {ball.GetTerminalVelocity():F4} m/s");
Console.WriteLine($"Flight time:       {ball.GetFlightTime():F4} s");

VB.NET

Dim ball As New QuadraticDragBallistics(0, 0, 1.0, 0.1, 12.0, 45.0)

Dim flightTime As Double = ball.GetFlightTime()
Dim t As Double = 0

Do While t <= flightTime
    Console.WriteLine($"x={ball.GetXPosition(t):F3}  y={ball.GetYPosition(t):F3}")
    t += 0.01
Loop

License

MIT License. See LICENSE for details.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Framework net48 is compatible.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.8

    • No dependencies.
  • net10.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.0 104 5/22/2026
1.0.0 92 5/17/2026

-NEW FEATURE: Collision detection is now available for the three models.
-Added support for .NET Framework 4.8 .