ReactiveLock.DependencyInjection 0.0.21

dotnet add package ReactiveLock.DependencyInjection --version 0.0.21
                    
NuGet\Install-Package ReactiveLock.DependencyInjection -Version 0.0.21
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ReactiveLock.DependencyInjection" Version="0.0.21" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ReactiveLock.DependencyInjection" Version="0.0.21" />
                    
Directory.Packages.props
<PackageReference Include="ReactiveLock.DependencyInjection" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ReactiveLock.DependencyInjection --version 0.0.21
                    
#r "nuget: ReactiveLock.DependencyInjection, 0.0.21"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ReactiveLock.DependencyInjection@0.0.21
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ReactiveLock.DependencyInjection&version=0.0.21
                    
Install as a Cake Addin
#tool nuget:?package=ReactiveLock.DependencyInjection&version=0.0.21
                    
Install as a Cake Tool

ReactiveLock

ReactiveLock is a .NET 9 library for reactive, distributed lock coordination. It allows multiple application instances to track busy/idle state and react to state changes using async handlers.

It supports both in-process and distributed synchronization. Redis is the default distributed backend.

SonarQube Status

Quality gate

SonarQube Cloud

Vulnerabilities Bugs Security Rating Maintainability Rating (SQALE) Code Smells Lines of Code Coverage Technical Debt (SQALE Index) Alert Status Reliability Rating Duplicated Lines Density

Packages

Badges Package Name Description
NuGet Downloads ReactiveLock.Core Core abstractions and in-process lock coordination
NuGet Downloads ReactiveLock.DependencyInjection Adds DI and named resolution for distributed backends
NuGet Downloads ReactiveLock.Distributed.Redis Redis-based distributed lock synchronization

Use only ReactiveLock.Core if you don't need distributed coordination.

Installation

In-process only:

dotnet add package ReactiveLock.Core

Distributed with Redis:

dotnet add package ReactiveLock.Core
dotnet add package ReactiveLock.DependencyInjection
dotnet add package ReactiveLock.Distributed.Redis

Core architecture

ReactiveLock is designed with an in-memory-first awareness model, but actual lock control depends on the configured mode:

  • In local-only mode, all lock transitions (IncrementAsync, DecrementAsync, etc.) are performed entirely in memory, with no external calls.
  • In distributed mode, lock transitions are resolved through the distributed backend (such as Redis), and only then is the local state updated. This ensures consistent coordination across all instances.

This design enables responsive, high-performance event-driven behavior while supporting multi-instance environments through external synchronization.

Consistency and Usage Considerations

  1. It is designed for reactive and near real-time lock coordination, propagation, and notification.
  2. It offers a practical alternative to traditional eventual consistency, supporting preemptive orchestration of processes before critical events.
  3. Lock propagation delays may occur due to workload, thread pool pressure, or (in distributed mode) Redis latency.
  4. For workloads requiring strong consistency, ReactiveLock should be combined with transactional layers or used as a complementary coordination mechanism, not as the sole source of truth.
Note: Distributed failure and contention mitigation features are a work in progress. Use distributed mode with awareness of its current limitations.

Given this, you can observe:

Architecture Diagram
flowchart TB
  subgraph Application["<b>Application Instance</b>"]
    direction TB
    TrackerController[ReactiveLock TrackerController]
    TrackerState[ReactiveLock TrackerState]
    AsyncWaiters[Async Waiters / Handlers]
  end

  subgraph TrackerStore["<b>Tracker Store</b>"]
    direction TB
    InMemory["<b>In-Memory Store</b><br/>(Local mode)"]
    RedisStore["<b>Distributed Store</b><br/>(Distributed mode)"]
  end

  RedisServer["<b>Distributed Server</b><br/>(Redis and others in future)"]

  AsyncWaiters <-->|react to| TrackerState
  AsyncWaiters -->|tracks| TrackerController
  TrackerStore -->|controls| TrackerState
  TrackerController -->|notifies| TrackerStore
  RedisServer <-->|lock instance store, pub/sub reactive events| RedisStore

Usage

Simpler approach – Local-only (in-process)

Use this when you want a lightweight, in-memory, thread-coordinated lock mechanism within a single process.

using MichelOliveira.Com.ReactiveLock.Core;

// Create a new tracker state instance
var state = new ReactiveLockTrackerState();

// Set the local state as blocked (simulates a lock being held)
await state.SetLocalStateBlockedAsync();

// Start 3 tasks that will each wait for the state to become unblocked
var tasks = Enumerable.Range(1, 3).Select(i =>
    Task.Run(async () => {
        Console.WriteLine($"[Task {i}] Waiting...");

        // Each task will wait here until the state becomes unblocked
        await state.WaitIfBlockedAsync();

        // Once unblocked, this message will print
        Console.WriteLine($"[Task {i}] Proceeded.");
    })
).ToArray();

// Simulate a delay before unblocking the state
await Task.Delay(1000);

// Unblock the state (releases all waiting tasks)
await state.SetLocalStateUnblockedAsync();

// Wait for all tasks to complete
await Task.WhenAll(tasks);

// Indicate completion
Console.WriteLine("Done.");

Controller-based (Increment / Decrement) local-only sample

Use this when you prefer reference-counted control using a controller abstraction (IncrementAsync / DecrementAsync), ideal for more complex coordination.

using MichelOliveira.Com.ReactiveLock.Core;
using System;
using System.Linq;
using System.Threading.Tasks;

var state = new ReactiveLockTrackerState();
var store = new InMemoryReactiveLockTrackerStore(state);
var controller = new ReactiveLockTrackerController(store);

// Initially block the state by incrementing (e.g. lock acquired)
await controller.IncrementAsync(); // Blocked

var tasks = Enumerable.Range(1, 3).Select(i =>
    Task.Run(async () =>
    {
        Console.WriteLine($"[Task {i}] Waiting...");
        await state.WaitIfBlockedAsync(); // Wait while blocked
        Console.WriteLine($"[Task {i}] Proceeded.");
    })
).ToArray();

// Simulate some delay before unblocking
await Task.Delay(1000);

// Decrement to unblock (lock released)
await controller.DecrementAsync(); // Unblocked

await Task.WhenAll(tasks);

Console.WriteLine("Done.");

Expected Output (both examples)

[Task 3] Waiting...
[Task 1] Waiting...
[Task 2] Waiting...
[Task 3] Proceeded.
[Task 2] Proceeded.
[Task 1] Proceeded.

Distributed HTTP Client Request Counter (Redis)

Setup

builder.Services.InitializeDistributedRedisReactiveLock(Dns.GetHostName());
builder.Services.AddDistributedRedisReactiveLock("http");
builder.Services.AddTransient<CountingHandler>();

builder.Services.AddHttpClient("http", client =>
    client.BaseAddress = new Uri(builder.Configuration.GetConnectionString("http")!))
    .AddHttpMessageHandler<CountingHandler>();

var app = builder.Build();
await app.UseDistributedRedisReactiveLockAsync();

CountingHandler

public class CountingHandler : DelegatingHandler
{
    private readonly IReactiveLockTrackerController _controller;

    public CountingHandler(IReactiveLockTrackerFactory factory)
    {
        _controller = factory.GetTrackerController("http");
    }

    protected override async Task<HttpResponseMessage> SendAsync(
        HttpRequestMessage request, CancellationToken cancellationToken)
    {
        await _controller.IncrementAsync();
        try
        {
            return await base.SendAsync(request, cancellationToken);
        }
        finally
        {
            await _controller.DecrementAsync();
        }
    }
}

Expected Behavior

  • Each HTTP request increments the "http" lock counter.
  • On response, the counter is decremented.
  • Lock state is shared across all application instances.
  • You can use the lock state to:
    • Check if any requests are active.
    • Wait for all requests to complete.

Use Case Example

var state = factory.GetTrackerState("http");

if (await state.IsBlockedAsync())
{
    Console.WriteLine("HTTP requests active.");
}

await state.WaitIfBlockedAsync();
Console.WriteLine("No active HTTP requests.");

Thread Safety and Lock Integrity

All calls to ReactiveLockTrackerState and ReactiveLockTrackerController are thread-safe.

However, you are responsible for maintaining lock integrity across your application logic. This means:

  • If you call IncrementAsync() / DecrementAsync() (or SetLocalStateBlockedAsync() / SetLocalStateUnblockedAsync()) out of order, prematurely, or inconsistently, it may result in an inaccurate lock state.
  • In distributed scenarios, this inconsistency will propagate to all other instances, leading to incorrect coordination behavior across your application cluster.

To maintain proper lock semantics:

  • Always match every IncrementAsync() with a corresponding DecrementAsync().
  • Do not bypass controller logic if using TrackerController; use SetLocalStateBlockedAsync() / SetLocalStateUnblockedAsync() only for direct state control when you fully understand its implications.
  • Treat lock transitions as critical sections in your own logic and enforce deterministic, exception-safe usage patterns (e.g. try/finally blocks).

ReactiveLock provides safety mechanisms, but you must ensure correctness of your lock protocol.

Requirements

  • .NET 9 SDK

License

MIT © Michel Oliveira

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.21 365 7/30/2025
0.0.20 90 7/30/2025
0.0.19 111 7/29/2025
0.0.17 89 7/29/2025
0.0.16 83 7/29/2025
0.0.15 167 7/26/2025
0.0.13 137 7/26/2025
0.0.12 203 7/26/2025
0.0.11 272 7/25/2025
0.0.7 305 7/25/2025
0.0.6 306 7/25/2025
0.0.5 321 7/25/2025