TinyTerrain 1.3.2

dotnet add package TinyTerrain --version 1.3.2
                    
NuGet\Install-Package TinyTerrain -Version 1.3.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TinyTerrain" Version="1.3.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="TinyTerrain" Version="1.3.2" />
                    
Directory.Packages.props
<PackageReference Include="TinyTerrain" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add TinyTerrain --version 1.3.2
                    
#r "nuget: TinyTerrain, 1.3.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package TinyTerrain@1.3.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=TinyTerrain&version=1.3.2
                    
Install as a Cake Addin
#tool nuget:?package=TinyTerrain&version=1.3.2
                    
Install as a Cake Tool

TinyTerrain

TinyTerrain is a C# library designed for the efficient storage and streaming of terrain data. It prioritizes compact storage and fast retrieval, making it suitable for games and applications where optimized terrain management is crucial.

Features

  • Compact Storage: Terrain data is compressed for minimal storage footprint.
  • Fast Access: Chunks are streamed from disk using an LRU cache for quick access.
  • Customizable Biomes: Define unique biomes with individual settings and material palettes.
  • Smooth Transitions Between Biomes: Apply bilinear interpolation to blend between biomes.
  • Asynchronous Streaming: Chunks are streamed in a separate thread to avoid impacting performance.

Usage

  1. Installation: Add the TinyTerrain library to your project.
  2. Define Biomes: Create biomes that implement the IBiome interface.
  3. Create Terrain: Initialize a Terrain instance, specifying dimensions and biomes.
  4. Access Chunks: Access terrain chunks using the Terrain[x, z] indexer.
  5. Stream Chunks: Create a TerrainStreamingHandler to manage chunk streaming around a position.

Example

// Create a new terrain (16x16 chunks)
Terrain terrain = new Terrain(16, 16, "terrain.bin", biomes);

// Access a chunk
TerrainChunk chunk = terrain[0, 0];

// Modify the chunk
chunk.BiomeId = 1;
terrain[0, 0] = chunk;

// Create a streaming handler
TerrainStreamingHandler handler = terrain.CreateStreamingHandler();

// Update the handler's position
handler.Position = new Vector2(10.0f, 5.0f);

// Dispose of the terrain when finished
terrain.Dispose();

Contributing

Contributions are welcome! Feel free to submit issues or pull requests.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.3.2 160 1/14/2025
1.3.1 146 1/13/2025
1.3.0 148 1/13/2025
1.2.1 156 1/13/2025
1.2.0 144 1/13/2025
1.1.0 140 1/13/2025
1.0.0 146 1/13/2025

Added support for .NET Standard 2.1