TinyTerrain 1.3.2
.NET 8.0
This package targets .NET 8.0. The package is compatible with this framework or higher.
.NET Standard 2.1
This package targets .NET Standard 2.1. The package is compatible with this framework or higher.
dotnet add package TinyTerrain --version 1.3.2
NuGet\Install-Package TinyTerrain -Version 1.3.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TinyTerrain" Version="1.3.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="TinyTerrain" Version="1.3.2" />
<PackageReference Include="TinyTerrain" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add TinyTerrain --version 1.3.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: TinyTerrain, 1.3.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package TinyTerrain@1.3.2
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=TinyTerrain&version=1.3.2
#tool nuget:?package=TinyTerrain&version=1.3.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
TinyTerrain
TinyTerrain is a C# library designed for the efficient storage and streaming of terrain data. It prioritizes compact storage and fast retrieval, making it suitable for games and applications where optimized terrain management is crucial.
Features
- Compact Storage: Terrain data is compressed for minimal storage footprint.
- Fast Access: Chunks are streamed from disk using an LRU cache for quick access.
- Customizable Biomes: Define unique biomes with individual settings and material palettes.
- Smooth Transitions Between Biomes: Apply bilinear interpolation to blend between biomes.
- Asynchronous Streaming: Chunks are streamed in a separate thread to avoid impacting performance.
Usage
- Installation: Add the TinyTerrain library to your project.
- Define Biomes: Create biomes that implement the
IBiomeinterface. - Create Terrain: Initialize a
Terraininstance, specifying dimensions and biomes. - Access Chunks: Access terrain chunks using the
Terrain[x, z]indexer. - Stream Chunks: Create a
TerrainStreamingHandlerto manage chunk streaming around a position.
Example
// Create a new terrain (16x16 chunks)
Terrain terrain = new Terrain(16, 16, "terrain.bin", biomes);
// Access a chunk
TerrainChunk chunk = terrain[0, 0];
// Modify the chunk
chunk.BiomeId = 1;
terrain[0, 0] = chunk;
// Create a streaming handler
TerrainStreamingHandler handler = terrain.CreateStreamingHandler();
// Update the handler's position
handler.Position = new Vector2(10.0f, 5.0f);
// Dispose of the terrain when finished
terrain.Dispose();
Contributing
Contributions are welcome! Feel free to submit issues or pull requests.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- No dependencies.
-
net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Added support for .NET Standard 2.1