ULinkRPC.Client.Unity 0.1.1

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dotnet add package ULinkRPC.Client.Unity --version 0.1.1
                    
NuGet\Install-Package ULinkRPC.Client.Unity -Version 0.1.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ULinkRPC.Client.Unity" Version="0.1.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ULinkRPC.Client.Unity" Version="0.1.1" />
                    
Directory.Packages.props
<PackageReference Include="ULinkRPC.Client.Unity" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ULinkRPC.Client.Unity --version 0.1.1
                    
#r "nuget: ULinkRPC.Client.Unity, 0.1.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ULinkRPC.Client.Unity@0.1.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ULinkRPC.Client.Unity&version=0.1.1
                    
Install as a Cake Addin
#tool nuget:?package=ULinkRPC.Client.Unity&version=0.1.1
                    
Install as a Cake Tool

ULinkRPC.Client.Unity

Unity-oriented high-level client options for ULinkRPC.

Install

dotnet add package ULinkRPC.Client.Unity

Purpose

ULinkRPC.Client.Unity gives Unity projects a higher-level entry than RpcClientBuilder without forcing every serializer and transport implementation into one package.

RpcUnityClientOptions is intentionally lightweight. Concrete serializer and transport packages contribute extension methods in the same namespace, so a Unity project only references the packages it actually uses.

Use RpcUnityClientOptions to describe transport + serializer once, then hand that to generated client code:

var options = RpcUnityClientOptions.Create()
    .UseMemoryPack()
    .UseTcp("127.0.0.1", 20000);

await using var connection = await RpcConnection.ConnectAsync(options, playerCallback: this, ct);

Includes

  • RpcUnityClientOptions

Example

var options = RpcUnityClientOptions.Create()
    .UseJson()
    .UseWebSocket("ws://127.0.0.1:20000/ws");

await using var connection = await RpcConnection.ConnectAsync(options, ct: ct);
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on ULinkRPC.Client.Unity:

Package Downloads
ULinkRPC.Transport.Kcp

KCP client/server transport implementations for ULinkRPC.

ULinkRPC.Transport.Tcp

TCP client/server transport implementations for ULinkRPC.

ULinkRPC.Transport.WebSocket

WebSocket client/server transport implementations for ULinkRPC.

ULinkRPC.Serializer.MemoryPack

MemoryPack based payload serializer for ULinkRPC.

ULinkRPC.Serializer.Json

System.Text.Json based payload serializer for ULinkRPC.

GitHub repositories

This package is not used by any popular GitHub repositories.

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