UnityModStudio.RimWorld.Build
3.0.106
dotnet add package UnityModStudio.RimWorld.Build --version 3.0.106
NuGet\Install-Package UnityModStudio.RimWorld.Build -Version 3.0.106
<PackageReference Include="UnityModStudio.RimWorld.Build" Version="3.0.106"> <PrivateAssets>all</PrivateAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets> </PackageReference>
<PackageVersion Include="UnityModStudio.RimWorld.Build" Version="3.0.106" />
<PackageReference Include="UnityModStudio.RimWorld.Build"> <PrivateAssets>all</PrivateAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets> </PackageReference>
paket add UnityModStudio.RimWorld.Build --version 3.0.106
#r "nuget: UnityModStudio.RimWorld.Build, 3.0.106"
#:package UnityModStudio.RimWorld.Build@3.0.106
#addin nuget:?package=UnityModStudio.RimWorld.Build&version=3.0.106
#tool nuget:?package=UnityModStudio.RimWorld.Build&version=3.0.106
Unity Mod Studio for RimWorld build tools
MSBuild targets for Unity Mod Studio for RimWorld projects.
An add-on package for UnityModStudio.Build.
Designed to be used with the Unity Mod Studio extension for Visual Studio 2022. Currently not very usable stand-alone because it requires the game registry which is managed by said extension.
Game registry
The list of installed games is stored in %LOCALAPPDATA%\UnityModStudio\GameRegistry.json. You may copy this file to the same location on the target machine if you need to build your project on a machine which does not have the extension installed.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 2.0
- UnityModStudio.Build (>= 3.0.106)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.