UrhoSharpTest 0.1.2

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Requires NuGet 2.8.1 or higher.

dotnet add package UrhoSharpTest --version 0.1.2
NuGet\Install-Package UrhoSharpTest -Version 0.1.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UrhoSharpTest" Version="0.1.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add UrhoSharpTest --version 0.1.2
#r "nuget: UrhoSharpTest, 0.1.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install UrhoSharpTest as a Cake Addin
#addin nuget:?package=UrhoSharpTest&version=0.1.2

// Install UrhoSharpTest as a Cake Tool
#tool nuget:?package=UrhoSharpTest&version=0.1.2

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (https://urho3d.github.io/), a game engine that has been under development for more than a decade.   All the samples from Urho3D have been ported to C# to help you get started:

https://github.com/xamarin/urho-samples

Among the features of the Urho3D you will find:


• Direct3D9, Direct3D11v1.4, OpenGL 2.0 or 3.2v1.4, OpenGL ES 2.0 or WebGLv1.4 rendering
• HLSL or GLSL shaders + caching of HLSL bytecode
• Configurable rendering pipeline. Default implementations for forward, light pre-pass and deferred rendering
• Component based scene model
• Skeletal (with hardware skinning), vertex morph and node animation
• Automatic instancing on SM3 capable hardware
• Point, spot and directional lights
• Shadow mapping for all light types; cascaded shadow maps for directional lights
• Particle rendering
• Geomipmapped terrain
• Static and skinned decals
• Auxiliary view rendering (reflections etc.)
• Geometry, material & animation LOD
• Software rasterized occlusion culling
• Post-processing
• HDR renderingv1.31
• 2D sprites and particles that integrate into the 3D scenev1.31
• Task-based multithreading
• Hierarchical performance profiler
• Scene and object load/save in binary and XML format
• Keyframe animation of object attributesv1.32
• Background loading of resourcesv1.32
• Keyboard, mouse, joystick and touch input (if available)
• Cross-platform support using SDL 2.0 (currently runs on Windows, Linux, Mac OS X, Android, iOS, Raspberry Piv1.3, and HTML5v1.4 with Emscripten toolchain)
• Physics using Bullet
• 2D physics using Box2Dv1.32
• Scripting using AngelScript
• Alternative script interface using Luav1.3 or LuaJITv1.31 (on Windows, Linux, Mac OS X, Android, and Raspberry Pi)
• Networking using kNet + possibility to make HTTP requestsv1.3
• Pathfindingv1.23 and crowd simulationv1.4 using Recast/Detour
• Image loading using stb_image + DDS / KTX / PVR compressed texture support
• 2D and “3D” audio playback, Ogg Vorbis support using stb_vorbis + WAV format support
• TrueType font rendering using FreeType, AngelCode bitmap fonts are also supported
• Unicode string support
• Inbuilt UI system
• Scene editor and UI-layout editor implemented in script with undo & redo capabilities
• Model/scene/animation/material import from formats supported by Open Asset Import Library
• Alternative model/animation import from OGRE mesh.xml and skeleton.xml files
• Supported IDEs: Visual Studio, Xcode, Eclipse, CodeBlocks, QtCreator, CLion
• Supported compiler toolchains: MSVC, GCC, Clang, MinGW, and their cross-compiling derivatives
• Supports both 32-bit and 64-bitv1.3 build
• Build as single external libraryv1.3 (can be linked against statically or dynamically)

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

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