YAPLocalizer 0.1.2

dotnet add package YAPLocalizer --version 0.1.2
                    
NuGet\Install-Package YAPLocalizer -Version 0.1.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="YAPLocalizer" Version="0.1.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="YAPLocalizer" Version="0.1.2" />
                    
Directory.Packages.props
<PackageReference Include="YAPLocalizer" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add YAPLocalizer --version 0.1.2
                    
#r "nuget: YAPLocalizer, 0.1.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package YAPLocalizer@0.1.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=YAPLocalizer&version=0.1.2
                    
Install as a Cake Addin
#tool nuget:?package=YAPLocalizer&version=0.1.2
                    
Install as a Cake Tool

YapLocalizer

Utility mod for adding localized text to the game!

Features

This utility mod is designed for mod developers to make adding new localizations quick and easy!

  • Add Localized Text or Verbal Commands easily with ModLocalizedText and ModLocalizedPhrase

ModLocalizedText - Adds modded localized text with optional translations

Simply define a key and any translations you'd like to add.

Example:

            .SetLocalization(SystemLanguage.English, "Test");
  • The above example would translate any localized text with key TEST_LOCAL_KEY to Test when the game language is set to english.

NOTE: If you do not set any translations, the LocalizationKey will be displayed instead.
An Optional fallbackResult can be defined that will be displayed when localization fails.

ModLocalizedPhrase - Adds modded voice commands with optional localizations

Define a key and any translations you'd like to add. Constructor takes a "Default Command" for when localization fails.

Example:

            .AddLocalization(SystemLanguage.Italian, ["cane", "alto"]);
  • The above example would replace UP DOG's localization values.
  • It defines a localization for Italian, which currently is not supported in-game.
  • If YAPYAP were to include an updated localization for italian, the above localization would be used.
  • Any other undefined language currently in the game will use the default command, UP EASE unless otherwise specified via AddLocalization
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.2 115 2/8/2026
0.1.1 110 2/8/2026