zstd.net.multithread 0.1.0

dotnet add package zstd.net.multithread --version 0.1.0
                    
NuGet\Install-Package zstd.net.multithread -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="zstd.net.multithread" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="zstd.net.multithread" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="zstd.net.multithread" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add zstd.net.multithread --version 0.1.0
                    
#r "nuget: zstd.net.multithread, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package zstd.net.multithread@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=zstd.net.multithread&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=zstd.net.multithread&version=0.1.0
                    
Install as a Cake Tool

zstd.net

dotnet wrapper for zstd using interop.

how

zstd has three header files: zstd.h, zstd_errors.h and zdict.h

I tanslated the first two header files into C# in an almost line-by-line manner. TODO: zdict.h is not translated yet.

Also the offical souce code gives some examples like streaming_compression.c and streaming_decompression.c, which are good references to implement the corresponding C# logic.

Quite easy.

multi-thread compression

The offical repo release contains only x86 and x64 DLL for windows, and the multi-thread compression is not enabled in these DLLs, so I build the native library files from source in MacOS, Linux and Windows.

arm32 are not supported yet

But it's quite easy to support, just add the .so/.dylib file to the correct folder inside native folder. NativeLibrary.SetDllImportResolver is used to search for the native lib file. See here for the path lookup logic.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 103 1/14/2026