AdamsLair.Duality.Editor.Plugins.Base 2.2.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor.Plugins.Base --version 2.2.0
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.Base -Version 2.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.Base" Version="2.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Editor.Plugins.Base --version 2.2.0
#r "nuget: AdamsLair.Duality.Editor.Plugins.Base, 2.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Editor.Plugins.Base as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Editor.Plugins.Base&version=2.2.0

// Install AdamsLair.Duality.Editor.Plugins.Base as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Editor.Plugins.Base&version=2.2.0

Provides basic infrastructure for the Duality editor, such as PropertyEditors and Importers.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor.Plugins.Base:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 509 6/12/2020
4.0.0-alpha1 366 6/12/2020
4.0.0-alpha0 349 6/12/2020
3.0.4 6,102 10/4/2019
3.0.3 618 10/4/2019
3.0.2 1,083 7/28/2019
3.0.1 1,150 5/4/2019
3.0.0 1,743 12/7/2018
2.3.2 1,392 9/22/2018
2.3.1 1,641 7/1/2018
2.3.0 1,020 7/1/2018
2.2.17 1,193 6/7/2018
2.2.16 1,112 5/26/2018
2.2.15 1,147 5/10/2018
2.2.14 1,587 2/19/2018
2.2.13 1,236 2/3/2018
2.2.12 997 1/27/2018
2.2.10 1,296 1/14/2018
2.2.9 1,201 1/7/2018
2.2.8 1,634 10/26/2017
2.2.7 4,273 1/25/2017
2.2.4 1,774 11/13/2016
2.2.3 1,449 10/3/2016
2.2.2 1,043 10/2/2016
2.2.1 2,050 7/13/2016
2.2.0 1,781 5/16/2016
2.1.5 1,444 4/19/2016
2.1.4 1,564 3/19/2016
2.1.3 1,355 3/5/2016
2.1.2 1,676 1/31/2016
2.1.1 1,279 1/23/2016
2.1.0 1,247 1/16/2016
2.0.3 2,021 11/19/2015
2.0.2 1,266 11/14/2015
2.0.1 1,337 11/6/2015
2.0.0 1,461 10/19/2015
1.0.6 4,468 2/10/2015
1.0.5 1,332 1/31/2015
1.0.4 1,415 1/16/2015
1.0.3 2,142 11/3/2014
1.0.2 1,519 9/30/2014
1.0.1 1,582 8/18/2014
1.0.0 1,334 7/25/2014

Font Import Editor Tweaks, Font Import Parameters, FontCharSet / FontMetrics Tweaks
#CHANGE: Adjusted editors to reflect recent changes in the Font import process.
#REMOVE: Removed FontContentPropertyEditor, as it is no longer required.
#CHANGE: Moved all Font import parameters from the Font class to custom AssetInfo data attachments.
#ADD: FontMetrics now contains information about monospacing.
#ADD: Added a more convenient FontCharSet constructor.
#REMOVE: Removed annoying sound when importing or exporting a Resource successfully. Too much / bad feedback.
#ADD: Added an immutable FontMetric class for easier transfer of font metrics between classes and methods.
#CHANGE: Font Glyph rendering now takes place entirely in the FontAssetImporter.
#REMOVE: Removed the old editor extension methods for Font glyph rendering.
#ADD: The AssetInfo editor now provides some custom help topics.
#ADD: The AssetInfo editor now allows to edit custom user data as if they were regular properties.
#ADD: The AssetInfo editor now updated after export operations to account for changes in allowed actions and parameter updates.
#ADD: Added a feedback sound when performing an export or import operation successfully using either of the two editor buttons.
#ADD: Added more AssetManagement documentation.
#ADD: Added the basic PropertyEditor class structure for having a top-level wrapper editor with the actual Resource editor and an optional AssetInfo editor as children.
#ADD: Started implementing the AssetInfo editor and import / export user actions.
#CHANGE: The "Open Resource" / double click action now prefers to open already existing media source files and will only export the Resource if they no longer exist.
#CHANGE: The Font PropertyEditor now selectively switches readonly mode for only the properties that require re-rendering glyphs when editing a Font Resource with or without an embedded ttf font.
#CHANGE: Updated to AdamsLair.WinForms 1.1.4
#CHANGE: Updated to AdamsLair.WinForms 1.1.3
#CHANGE: Enabling and disabling kerning no longer requires re-rendering glyphs. Kerning information is generated in any case, only its usage is de/activated.
#FIX: Fixed a bug where editing a ShapeInfo instance that is not parented to a RigidBody would cause an exception.