Ahwoo.BRUTAL.MeshOptimizer
2026.10.2
Prefix Reserved
dotnet add package Ahwoo.BRUTAL.MeshOptimizer --version 2026.10.2
NuGet\Install-Package Ahwoo.BRUTAL.MeshOptimizer -Version 2026.10.2
<PackageReference Include="Ahwoo.BRUTAL.MeshOptimizer" Version="2026.10.2" />
<PackageVersion Include="Ahwoo.BRUTAL.MeshOptimizer" Version="2026.10.2" />
<PackageReference Include="Ahwoo.BRUTAL.MeshOptimizer" />
paket add Ahwoo.BRUTAL.MeshOptimizer --version 2026.10.2
#r "nuget: Ahwoo.BRUTAL.MeshOptimizer, 2026.10.2"
#:package Ahwoo.BRUTAL.MeshOptimizer@2026.10.2
#addin nuget:?package=Ahwoo.BRUTAL.MeshOptimizer&version=2026.10.2
#tool nuget:?package=Ahwoo.BRUTAL.MeshOptimizer&version=2026.10.2
Ahwoo.BRUTAL.MeshOptimizer
C# bindings for meshoptimizer, a library of algorithms that optimize triangle meshes for GPU rendering and reduce mesh complexity and storage overhead, for use with the BRUTAL framework. The native meshoptimizer binaries for the supported platforms come from its dependency, Ahwoo.BRUTAL.MeshOptimizer.Native.
Links
Prerequisites
- .NET SDK (version 10.0 or later)
Installation
To install the package via NuGet, run the following command in your project directory:
dotnet add package Ahwoo.BRUTAL.MeshOptimizer
Contributing
If you find a bug, please open an issue on GitHub. If you'd like to contribute code, feel free to fork the repository and submit a pull request.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
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net10.0
- Ahwoo.BRUTAL.Core (>= 2026.10.4)
- Ahwoo.BRUTAL.Interop (>= 2026.10.2)
- Ahwoo.BRUTAL.MeshOptimizer.Native (>= 2026.10.2)
- Ahwoo.BRUTAL.Numerics (>= 2026.10.2)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Ahwoo.BRUTAL.MeshOptimizer:
| Package | Downloads |
|---|---|
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SteelFlower.Engine.Player
Steel Flower, a game engine in C#: its runtime assemblies, built for Player. A game references them through the SteelFlower.Sdk MSBuild SDK, which picks the build. |
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SteelFlower.Engine.Debug
Steel Flower, a game engine in C#: its runtime assemblies, built for Debug. A game references them through the SteelFlower.Sdk MSBuild SDK, which picks the build. |
|
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SteelFlower.Engine.Release
Steel Flower, a game engine in C#: its runtime assemblies, built for Release. A game references them through the SteelFlower.Sdk MSBuild SDK, which picks the build. |
GitHub repositories
This package is not used by any popular GitHub repositories.