AndanteSoft.CoreMathSharp 0.0.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package AndanteSoft.CoreMathSharp --version 0.0.1
                    
NuGet\Install-Package AndanteSoft.CoreMathSharp -Version 0.0.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AndanteSoft.CoreMathSharp" Version="0.0.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="AndanteSoft.CoreMathSharp" Version="0.0.1" />
                    
Directory.Packages.props
<PackageReference Include="AndanteSoft.CoreMathSharp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add AndanteSoft.CoreMathSharp --version 0.0.1
                    
#r "nuget: AndanteSoft.CoreMathSharp, 0.0.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package AndanteSoft.CoreMathSharp@0.0.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=AndanteSoft.CoreMathSharp&version=0.0.1
                    
Install as a Cake Addin
#tool nuget:?package=AndanteSoft.CoreMathSharp&version=0.0.1
                    
Install as a Cake Tool

CoreMathSharp

Accurate, portable, and deterministic implementations of mathematical functions

<a href="https://www.nuget.org/packages/AndanteSoft.CoreMathSharp">NuGet Version</a> <a href="LICENSE.md">GitHub License</a> <a href="https://www.nuget.org/packages/AndanteSoft.CoreMathSharp">NuGet Downloads</a>

Logo

Basic Usage

// All functions are accessible via StrictMath(F)
double exp = StrictMath.Exp(123.0);
float logf = StrictMathF.Log(123.0f);

Install

CoreMathSharp can be installed from NuGet AndanteSoft.CoreMathSharp.

dotnet add package AndanteSoft.CoreMathSharp

CoreMathSharp requires .NET Standard 2.1 or .NET 10. All functions are available in both, but the .NET 10 version is recommended as it runs faster.

Installing on Unity

Supported version: 2021.2 or later. (API Compatibility Level: .NET Standard 2.1)

My test environment is 6000.5.0a5.

Use NuGetForUnity to install.

Features

TL;DR

  • Completely accurate. All functions perform mathematically correct calculations and return correctly rounded results.
  • Environment independent. Math(F) are environment dependent. CoreMathSharp is environment independent and produces correct results everywhere.
  • Reproducible. Correct results are obtained in any environment, making it suitable for game replays and scientific and technical simulations.
  • Portability. Works in .NET Standard 2.1 environments (i.e. Unity).
  • Easy to use. Usage is the same as Math(F). Some mathematical functions not found in Math(F) are also implemented.
  • Fully managed. No native implementation.

Why not use Math(F) ?

For example, Math.Sin has the following note:

This method calls into the underlying C runtime, and the exact result or valid input range may differ between different operating systems or architectures.

The help for the "underlying C runtime" says:

The floating-point functions are implemented to balance performance with correctness. Because producing the correctly rounded result may be prohibitively expensive, these functions are designed to efficiently produce a close approximation to the correctly rounded result. In most cases, the result produced is within +/-1 ULP (unit of least precision) of the correctly rounded result, though there may be cases where there's greater inaccuracy. ... Many of the floating-point math library functions have different implementations for different CPU architectures.

Also, for example, Unity's Mathf.Sin has this note:

If using very large numbers with this function, there is an acceptable range for input angle values for this method, beyond which the calculation will fail. On windows, the acceptable range is approximately between -9223372036854775295 to 9223372036854775295. This range may differ on other platforms. For values outside of the acceptable range, the Sin method returns the input value, rather than throwing an exception.

This information tells us:

  • Not accurate. In most cases the error is ±1 ulp, so I don't think it's a problem, but...
  • It is environment-dependent, which is problematic for terrain generation in games and for reproducibility in scientific papers.
  • Not portable. It is heavily dependent on specific platforms (CRT, libm, etc.) and cannot be perfectly consistent across different platforms.

But what if there was a "perfect" mathematical function? Perfection - accurate down to the last bit - necessarily means that the same value would be obtained in any environment.

Functions

The following functions are available:

Function float double
Abs
Acos
Acosh
AcosPi
Asin
Asinh
AsinPi
Atan
Atan2
Atan2Pi
Atanh
AtanPi
Cbrt
CopySign
Cos
Cosh
CosPi
Erf
Erfc
Exp
Exp2
Exp2M1
Exp10
Exp10M1
ExpM1
FusedMultiplyAdd
Hypot
LGamma
Log
Log1P
Log2
Log2P1
Log10
Log10P1
Max
Min
Pow
ReciprocalSqrt
Sin
SinCos
Sinh
SinPi
Sqrt
Tan
Tanh
TanPi
TGamma

Performance

WIP

Notes

In a 32-bit environment (where the x87 FPU is used because SSE2 cannot be used for calculations), correct results may not be obtained. This is unavoidable due to the C# specifications, so it cannot be supported.

Floating-point operations may be performed with higher precision than the result type of the operation. ... Some hardware architectures support an “extended” or “long double” floating-point type with greater range and precision than the double type, and implicitly perform all floating-point operations using this higher precision type.

Fork

Build

dotnet build

Run Tests

dotnet test

To generate test vectors (such as acosf.txt), see the folder under c/acosf.c. An environment where clang can run (WSL) is required.

Run Benchmarks

dotnet run -c Release --project CoreMathSharp.Benchmarks

Publish

dotnet pack

License

MIT License

The implementation of CoreMathSharp is a port of the implementation in THE CORE-MATH project. I would like to take this opportunity to express my gratitude.

TODO

  • Benchmarking
    • Managed (vs. Math(F))
    • IL2CPP (vs. Mathf or Unity.Mathematics)
    • vs. BurstCompile
    • Compare with P/Invoke
  • More accurate testing
    • measure code coverage
  • Add Document Comment
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.
  • net10.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 84 2/6/2026
0.0.1 87 2/2/2026