BSGameLib.MsQuic.Native
1.0.3-preview
dotnet add package BSGameLib.MsQuic.Native --version 1.0.3-preview
NuGet\Install-Package BSGameLib.MsQuic.Native -Version 1.0.3-preview
<PackageReference Include="BSGameLib.MsQuic.Native" Version="1.0.3-preview" />
<PackageVersion Include="BSGameLib.MsQuic.Native" Version="1.0.3-preview" />
<PackageReference Include="BSGameLib.MsQuic.Native" />
paket add BSGameLib.MsQuic.Native --version 1.0.3-preview
#r "nuget: BSGameLib.MsQuic.Native, 1.0.3-preview"
#:package BSGameLib.MsQuic.Native@1.0.3-preview
#addin nuget:?package=BSGameLib.MsQuic.Native&version=1.0.3-preview&prerelease
#tool nuget:?package=BSGameLib.MsQuic.Native&version=1.0.3-preview&prerelease
BSGameLib.MsQuic.Native
The native msquic library that .NET's QUIC needs on Linux (x64, arm64) and macOS (arm64), where
.NET doesn't ship it, so a game's client and server use QUIC with nothing installed. On Windows .NET
has its own. You don't need to reference it: it comes in with BSGameLib.Networking.
The libraries for the platform you build or publish for are copied beside your executable. In a
self-contained publish .NET loads this copy; on the shared framework it looks for a system-installed
msquic instead. Their licences go into your output as licenses/BSGameLib.MsQuic.Native/, for your
game's third-party notices.
Documentation: https://docs.burningstormstudios.com/
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on BSGameLib.MsQuic.Native:
| Package | Downloads |
|---|---|
|
BSGameLib.Networking
Client and server networking for games over QUIC: plain-class packets, reliable and unreliable delivery, server certificate pinning, on Windows, Linux and macOS with nothing to install. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.3-preview | 58 | 11/9/2026 |