BSGameLib.Networking
1.0.4-preview
dotnet add package BSGameLib.Networking --version 1.0.4-preview
NuGet\Install-Package BSGameLib.Networking -Version 1.0.4-preview
<PackageReference Include="BSGameLib.Networking" Version="1.0.4-preview" />
<PackageVersion Include="BSGameLib.Networking" Version="1.0.4-preview" />
<PackageReference Include="BSGameLib.Networking" />
paket add BSGameLib.Networking --version 1.0.4-preview
#r "nuget: BSGameLib.Networking, 1.0.4-preview"
#:package BSGameLib.Networking@1.0.4-preview
#addin nuget:?package=BSGameLib.Networking&version=1.0.4-preview&prerelease
#tool nuget:?package=BSGameLib.Networking&version=1.0.4-preview&prerelease
BSGameLib.Networking
Client and server networking for games, over QUIC. A packet is a plain class; a handler receives it on the other side. It sends reliably on a QUIC stream, or unreliably, optionally sequenced, as UDP datagrams beside the QUIC connection.
- QUIC on Windows, Linux and macOS with nothing to install:
BSGameLib.MsQuic.Nativecomes with it for Linux and macOS. - Packets are classes implementing
IDataPacket, serialized from their public properties. - The client checks the server's certificate: trust on first use by default, or your own
IServerIdentityVerifier, or a CA-signed certificate. - Keep-alive, round-trip times and traffic statistics; IPv4 and IPv6.
using BSGameLib.Networking;
using Microsoft.Extensions.Logging;
var logger = LoggerFactory.Create(_ => { }).CreateLogger("Client");
var packets = new SimpleDataPacketProvider();
packets.RegisterPacket<ChatPacket>();
var handlers = new SimpleDataPacketHandlerProvider();
handlers.RegisterHandler<ChatPacket>(new ChatHandler());
var client = new ClientAdapter(logger, new DataPacketManager(logger, packets, handlers),
new NetworkAdapterConfiguration { Quic = new QuicTransportConfiguration() });
client.Connected += (_, _) => client.SendReliable(new ChatPacket { Sender = "Ann", Message = "Hello" });
client.Connect("localhost", 55237);
public class ChatPacket : IDataPacket
{
public string Sender { get; set; }
public string Message { get; set; }
}
public class ChatHandler : IDataPacketHandler<ChatPacket>
{
public void Handle(INetConnection connection, ChatPacket packet) =>
Console.WriteLine($"[{packet.Sender}] {packet.Message}");
}
For a dedicated server, BSGameLib.Server sets up the server side for you.
Documentation: https://docs.burningstormstudios.com/
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- BSGameLib.Core (>= 1.0.3-preview)
- BSGameLib.MsQuic.Native (>= 1.0.3-preview)
- Microsoft.Extensions.Logging (>= 8.0.1)
- System.IO.Abstractions (>= 21.0.29)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on BSGameLib.Networking:
| Package | Downloads |
|---|---|
|
BSGameLib.Server
A dedicated game server host on Microsoft.Extensions.Hosting: finds your game's handlers and services, registers them for dependency injection, listens over QUIC and runs a fixed-step game loop, as a console app or a systemd or Windows service. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.4-preview | 54 | 11/9/2026 |