CStructSharp 0.10.0

dotnet add package CStructSharp --version 0.10.0
                    
NuGet\Install-Package CStructSharp -Version 0.10.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CStructSharp" Version="0.10.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="CStructSharp" Version="0.10.0" />
                    
Directory.Packages.props
<PackageReference Include="CStructSharp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add CStructSharp --version 0.10.0
                    
#r "nuget: CStructSharp, 0.10.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package CStructSharp@0.10.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=CStructSharp&version=0.10.0
                    
Install as a Cake Addin
#tool nuget:?package=CStructSharp&version=0.10.0
                    
Install as a Cake Tool

CStructSharp

<p align="center"> <a href="LICENSE.txt"><img alt="License" src="https://img.shields.io/github/license/vvollers/cstructsharp"></a> <a href="https://www.npmjs.com/package/cstructsharp"><img alt="npm version" src="https://img.shields.io/npm/v/cstructsharp"></a> <a href="https://www.npmjs.com/package/cstructsharp"><img alt="npm unpacked size, including WASM" src="https://img.shields.io/npm/unpacked-size/cstructsharp?label=npm%20unpacked"></a> <a href="https://www.nuget.org/packages/CStructSharp"><img alt="NuGet version" src="https://img.shields.io/nuget/v/CStructSharp"></a> <a href="https://github.com/vvollers/cstructsharp/releases/latest"><img alt="NuGet package download size" src="https://img.shields.io/endpoint?url=https%3A%2F%2Fvvollers.github.io%2Fcstructsharp%2Fbadges%2Fnuget-size.json"></a> </p> <p align="center"> <a href="https://github.com/vvollers/cstructsharp/actions/workflows/ci.yml"><img alt="Managed CI" src="https://github.com/vvollers/cstructsharp/actions/workflows/ci.yml/badge.svg?branch=main&event=push"></a> <a href="https://vvollers.github.io/cstructsharp/badges/"><img alt="C# line coverage on .NET 10" src="https://img.shields.io/endpoint?url=https%3A%2F%2Fvvollers.github.io%2Fcstructsharp%2Fbadges%2Fline-coverage.json"></a> <a href="https://vvollers.github.io/cstructsharp/badges/"><img alt="C# branch coverage on .NET 10" src="https://img.shields.io/endpoint?url=https%3A%2F%2Fvvollers.github.io%2Fcstructsharp%2Fbadges%2Fbranch-coverage.json"></a> <a href="https://vvollers.github.io/cstructsharp/badges/"><img alt="C# test results on .NET 10" src="https://img.shields.io/endpoint?url=https%3A%2F%2Fvvollers.github.io%2Fcstructsharp%2Fbadges%2Ftests.json"></a> </p>

CStructSharp reads and writes binary data using a description that looks like a C struct. Give it a layout and some bytes, and it gives you named values. Give it values, and it can create bytes or change a field in existing data. Use it from C#, Node.js, or JavaScript in a browser.

Zero runtime package dependencies. The core .NET library uses only the .NET runtime, keeping integration simple and your application's dependency tree small.

Built for performance. Serialization and deserialization speeds are competitive with hand-written implementations and other libraries. (See the speed comparison)

Choose your starting point

C-Struct serialization language features

A binary format defines the byte layout of a file, packet, or record. CStructSharp uses C-style struct declarations to describe and serialize these layouts. Field order follows declaration order; native C structs may also include padding and alignment.

Layouts can depend on their contents: a length field determines the size of a following string, a tag selects a record variant, byte order controls numeric encoding, and bit fields pack flags into a byte. The annotated data-logger example below demonstrates each feature.

/* A data-logger file: a header, a calibration table, and records of two kinds. */
#define MAGIC_SIZE 4                                        /* constants, as in C */

enum record_kind : uint8  { MEASUREMENT = 1, EVENT = 2 };   /* enums with an explicit storage type */
enum sensor_type : uint16 { TEMPERATURE = 0x10, PRESSURE = 0x20 };

typedef struct { uint8 major; uint8 minor; } version;       /* typedef aliases */

struct options {                                            /* bitfields: several values in one byte */
    uint8 compressed : 1;
    uint8 encrypted  : 1;
    uint8            : 2;                                   /* unnamed, reserved bits */
    uint8 priority   : 4;
};

struct header {
    char     magic[MAGIC_SIZE];                             /* fixed-size text: "LOG1" */
    version  ver @4;                                        /* offset assertion: must start at byte 4 */
    uint32>  created;                                       /* big-endian, unlike the rest of the file */
    options  options;
    uint8    name_length;
    utf8     device_name[name_length];                      /* length taken from an earlier field */
    uint8    padding[(4 - (name_length + 12) % 4) % 4];     /* arithmetic: pad to a multiple of 4 bytes */
};

union value32 { uint32 raw; float32 as_float; uint8 bytes[4]; };   /* one storage, three views */

struct record {
    record_kind kind;
    switch (kind) {                                         /* the tag decides which members follow */
        case record_kind.MEASUREMENT: {
            struct { sensor_type sensor; uint8 sample_count; float32 samples[sample_count]; } measurement;
        }
        case record_kind.EVENT: {
            struct { uint16 code; cstring message; } event;  /* cstring: text ending in a zero byte */
        }
    }
};

struct logfile {
    header   hdr;
    int16    calibration[2][3];                             /* two-dimensional array */
    value32  checksum;
    record  *latest;                                        /* pointer: a stored file offset, followed on read */
    uint16   record_count;
    record   records[record_count];                         /* array of records that differ in size */
    if (hdr.options.priority > 7) { uint32 alarm_code; }    /* optional member, chosen by a nested field */
    uint8    trailer[EOF];                                  /* every byte that remains */
};

An 81-byte file written with this layout contains, among others:

Field Byte offsets Bytes Value
hdr.magic 0–3 4C 4F 47 31 "LOG1"
hdr.created 6–9 6A B1 3B 80 1,790,000,000 (big-endian)
hdr.options 10 91 compressed = 1, encrypted = 0, priority = 9
hdr.device_name 12–17 70 72 6F 62 65 37 "probe7" (length 6 from name_length)
checksum 32–35 EF BE AD DE raw = 0xDEADBEEF, the same bytes also readable as as_float
latest 36–43 3E 00 … 00 offset 62, which is where records[1] starts
records[0] 46–61 01 10 00 03 … a measurement with 3 samples: 21.5, 21.75, 22
records[1] 62–74 02 F7 01 64 6F … an event: code 503, message "door open"
alarm_code 75–78 07 00 00 00 7 (present because priority > 7)
trailer 79–80 AA BB the remaining two bytes

Read, navigate, and change it from C#. The same layout text works unchanged in JavaScript and in the browser:

var layout = new CStruct(File.ReadAllText("logger.h"));
byte[] file = File.ReadAllBytes("probe7.log");

StructValue log = layout.Parse(file, "logfile");
log.Get<string>("hdr.device_name");                  // "probe7"
log.Get<float>("records[0].measurement.samples[2]"); // 22
log.Get<string>("latest.value.event.message");       // "door open", reached through the pointer
layout.ResolveAddress(file, "logfile.alarm_code");   // 75: where a field lives, without reading it

// Change four bytes in place. An update that would move later fields (such as lowering priority, which removes
// alarm_code) is refused with an error instead of corrupting the file.
layout.Update(file, "logfile.records[0].measurement.samples[1]", 23.5f);

If the file is cut short or a length field is corrupt, the read stops with an exception that names the field, its type, and the byte offset. Limits cap array sizes, string lengths, nesting, pointer chains, and the total bytes read (by default, for example, one million array elements and 64 MiB per read; every limit is configurable), so a hostile file cannot make the reader allocate or loop without bound.

Why not a [StructLayout] struct?

.NET can already map bytes onto a struct: declare it with [StructLayout(LayoutKind.Sequential, Pack = 1)] and copy the bytes in with MemoryMarshal.Read or Marshal.PtrToStructure. That copies memory as it is. It works when every record has the same size, and every number uses the byte order and width of the computer that runs the program. The layout above breaks those assumptions on almost every line:

The format needs A [StructLayout] struct A CStructSharp layout
Lengths that come from the data (device_name[name_length], records[record_count], trailer[EOF]) Has one fixed size; every variable part is hand-written reading code Declares the length where the field is
Mixed byte order (uint32> created) Uses the machine's byte order; each big-endian field is swapped by hand A > or < suffix per field
Bitfields (priority : 4) C# has no bitfields; shift and mask by hand Declared as in C, with C's packing rules
A tag that selects the members (switch, if) [FieldOffset] can overlap fixed-size members, but nothing checks which one is valid Only the selected members are read, written, and reported
Text (char[4], utf8[n], cstring) Needs marshalling attributes or unsafe fixed buffers; text that ends in a zero byte cannot live inside the struct Decoded to string; UTF-8 and UTF-16 text is checked strictly
Pointers (record *latest) A C# pointer is an address in this process's memory, 4 or 8 bytes depending on the process A stored offset of a configured width, followed with bounds and cycle checks
Untrusted input Copies whatever bytes are there; a corrupt length is found later, or never Checks bounds and limits, and reports the failing field and offset
A format known only at run time (user-supplied, from a plugin) The struct must be compiled into the program Load the layout text at run time, or generate C# at build time
Inspecting and editing files No offsets, no way to change one field in place ResolveAddress, ParseWithDebug byte ranges for hex viewers, and Update
Other languages C# only The same layout in Node.js and the browser

When a record really is fixed-size, stored in the machine's byte order, and free of text, MemoryMarshal is the fastest possible reader, and the comparison below shows it. CStructSharp's generated code comes close to it on that record while keeping the checks, and it handles everything in this example as well.

Read your first value in C#

Install a stable .NET 10 SDK. These commands work in PowerShell or a Unix shell:

dotnet new console -n BinaryHeader -f net10.0
cd BinaryHeader
dotnet add package CStructSharp

Replace Program.cs with this complete program, then run dotnet run:

using CStructSharp;
using CStructSharp.Values;

var layout = new CStruct("struct header { uint16 kind; uint32 length; };");
byte[] bytes = { 0x02, 0x00, 0x06, 0x00, 0x00, 0x00 };
StructValue header = layout.Parse(bytes, "header");

Console.WriteLine($"kind = {header.Get<ushort>("kind")}");
Console.WriteLine($"length = {header.Get<uint>("length")}");

Output:

kind = 2
length = 6

The layout names the fields. The byte array supplies the data. The result is a StructValue: read a member typed with header.Get<ushort>("kind"); dynamic field syntax (header.kind) also works on the JIT, at the cost of compile-time checking. The values:

Field Byte offsets Input bytes Value
kind 0–1 02 00 2
length 2–5 06 00 00 00 6

By default, fields are packed together, numbers use little-endian byte order, and pointers occupy eight bytes. The binary layout basics explain these choices.

The same package ships a source generator. Put the layout on a static partial class and the compiler produces typed classes, Parse, Serialize, in-place setters, and zero-allocation views for it, with the same values and the same failures as the runtime reader:

[CStructLayout("struct header { uint16 kind; uint32 length; };")]
public static partial class Wire { }

Wire.Header header = Wire.Parse(bytes);   // header.Kind == 2, header.Length == 6
byte[] again = Wire.Serialize(header);

Every stream form has an awaitable twin - await layout.ParseAsync(file, "header", cancellationToken: token) reads the bytes while the thread is free and decodes them with the same reader - and a file of records is foreach over Wire.Records(bytes) or layout.ParseMany(bytes, "header"), one record per step.

A [CStructMapped] partial class maps a parsed StructValue to your own properties by name, and the analyzer warns about a path string that does not match the layout it is used with. The generated code series teaches this path from the first class to the decision between runtime and generated. For the background, read how C structs occupy memory and memory addresses and stored data. See reading values for managed result types and the JavaScript API for browser results. Try changing 0x02 to 0x03: kind becomes 3.

A portable C struct definition language

Turn a binary format into an executable specification. CStructSharp combines familiar C struct syntax with portable layout rules, giving you one definition for decoding records, generating bytes, inspecting offsets, and updating individual fields. Load definitions at runtime and use the same format description from C#, Node.js, or a browser to build protocol tools, file inspectors, and binary editors.

  • Model rich binary data. Compose nested structs, overlapping union views, enums with explicit integer storage, and reusable typedef aliases. Represent values with fixed-width integers, IEEE-754 floats, booleans, bitfields, fixed character buffers, and terminated ASCII, UTF-8, or UTF-16 strings.
  • Let the data determine the shape. Use arithmetic and bitwise expressions, #define constants, earlier fields, and caller-supplied variables to size one-dimensional arrays. Select conditional fields with if/else or switch. Describe count-prefixed payloads, fixed multidimensional tables, and arrays of structured records directly in the definition.
  • Control the bytes precisely. Mix little- and big-endian primitives in one record with < and > suffixes. Choose packed or aligned layout, refine alignment with @align(N), reserve bits with unnamed bitfields, and assert expected field offsets with @N. Type widths follow portable rules, and pointer width is configured explicitly, so the format's interpretation stays independent of the host process.
  • Navigate beyond sequential records. Describe stored pointers, pointer arrays, and multiple levels of indirection. Read targets using absolute or relative addressing, or inspect stored addresses without following them. Select nested values with paths such as packet.samples[2].value or root.ptr.value.
  • Generate the code. Put a layout on a [CStructLayout] class and the source generator in the same package writes typed classes, Parse/Serialize/Write, readonly ref struct views that allocate nothing, typed in-place setters, and size and offset constants at build time - the same parser, the same placement, and the same failure texts as the runtime, checked by a parity suite over every fixture. [CStructMapped] generates the mapping into your own classes, with no reflection, so trimmed and Native AOT publishes need no conventions.
  • Streams and pipelines. ParseAsync, WriteAsync, and UpdateAsync read and write with ReadAsync/WriteAsync and a CancellationToken that is checked at every boundary; ReadOnlySequence<byte> input reads a PipeReader's buffer in place; ParseMany and the generated Records walk one record after another lazily, and TryParse, TryGet, and GetOrDefault turn expected failures into values instead of exceptions - see async reads, cancellation, and pipelines.
  • Analyze memory images. CStructSharp.Memory adds unsigned address spaces, mapped regions, BTF/ISF type import, bounded traversal, and offline patches, with the same zero-dependency runtime; see the memory-analysis guide and the runnable synthetic consumer.

Prepare a layout once and reuse it to read StructValue results or C# classes, write new records, and update selected fields in existing data. The definition keeps the format's structure and byte-level rules together as your tools grow from a single header parser into a complete format explorer. The library is trim-safe and Native AOT compatible; see trimming and Native AOT for what a published program contains (and why dynamic stays on the JIT).

Start with the language tutorial, explore the language reference, or consult differences from C when adapting an existing header.

Why CStructSharp instead of …

If you would otherwise use CStructSharp instead
Manual offsets with BinaryReader / BinaryPrimitives The layout text names every field, offset, width, and byte order once; reads, writes, updates, address lookups, and the debug byte map all come from that one description, and a change to the format is a change to the text.
[StructLayout] structs with MemoryMarshal Portable widths never depend on the host process; layouts load at run time, so a tool can accept formats it did not compile against, and variable-length arrays, conditional fields, pointers, and strings are part of the description rather than hand code.
A source generator or a serializer The same layout text drives C#, Node.js, and the browser; on .NET you choose per layout between the run-time CStruct (no build step, layouts loaded at run time) and the [CStructLayout] generator (typed classes, views, and setters emitted at build time), and the two agree on every byte and every error.
Kaitai Struct or another schema language The schema is C: an existing header or a dissect.cstruct definition is the input, with #define, #ifdef, and #pragma pack honored, so format knowledge that already exists as C stays C.
dissect.cstruct (Python) The same definition language and habits on .NET and in JavaScript, with a compiled layout cache, bounded read budgets, trim-safe Native AOT support, and a migration guide for the few places the two libraries read bytes differently.

Speed compared with other .NET serializers

To serialize is to turn an object in memory into bytes; to deserialize is to turn the bytes back into values. The tables below time both operations on one 79-byte sensor record. Its members are packed (no padding bytes between them) and stored little-endian (least significant byte first):

struct vec3 { float32 x; float32 y; float32 z; };
struct reading {
    uint32  id;          /* bytes 0-3   */
    int64   timestamp;   /* bytes 4-11  */
    vec3    position;    /* bytes 12-23 */
    vec3    velocity;    /* bytes 24-35 */
    uint16  flags;       /* bytes 36-37 */
    uint8   kind;        /* byte  38    */
    float64 value;       /* bytes 39-46 */
    int32   samples[8];  /* bytes 47-78 */
};

The first table compares ways to read and write exactly these bytes. That is CStructSharp's job: a file format, a device, or a C program has already fixed the layout. The second table shows general-purpose serializers. Each one defines its own byte format and cannot read the C layout, so the table lists the size of each format and shows how fast each library handles its own.

The third table uses a record whose shape depends on its own data: the length of samples comes from count, the length of name from name_length, kind selects one of two members, and note ends at a zero byte. No member after samples has an offset that is known before the bytes are read:

struct packet {
    uint32 id;
    uint16 count;
    int32  samples[count];
    uint8  name_length;
    char   name[name_length];
    uint8  kind;
    if (kind == 1) { float64 value; } else { uint32 code; }
    cstring note;
};
  • Deserialize decodes one record and reads every member once. Reading every member makes lazy readers, such as the generated view and FlatSharp, do the same work as readers that build an object.
  • Serialize writes one record from an object that already exists into a buffer the benchmark reuses.
  • Allocated is the managed heap memory used per call, which the garbage collector must reclaim later.

CStructSharp appears in several rows because it offers several ways to use the same layout:

  • Generated code comes from the source generator at build time ([CStructLayout]): a typed class with Parse and Serialize, and a view that decodes each member from the bytes only when it is read.
  • Runtime rows compile the layout text while the program runs (new CStruct(text)), once, before timing. Parse returns a StructValue, a dictionary-like object; members are read either with path strings such as "samples[3]" or with accessors, which resolve a path once and reuse it. CreateView reads members from the bytes without building a StructValue.
  • Mapped class rows read into and write from an ordinary C# class marked [CStructMapped]. When the class is bound to a fixed-size layout (the first table), the generator emits a direct reader and writer that the runtime uses whenever the layout text matches, which is why it runs as fast as generated code.

BenchmarkDotNet repeats each operation until the timing is stable (millions of calls) and reports the median time for one record. Multiply by 100,000 to estimate the time for 100,000 records. Each table is sorted with the fastest deserializer first. Before measuring, every case is checked. Deserializers must return the same values, same-bytes serializers must write the same bytes, and own-format serializers must write bytes their own library reads back.

Measured on AMD Ryzen 9 9950X, Windows 11, .NET 10.0.12, with BenchmarkDotNet 0.15.8 (default job) on 2026-09-26. Times are medians for one record; each table lists the fastest deserializer first.

Same bytes: the 79-byte C layout

Approach Deserialize Allocated Serialize Allocated
.NET MemoryMarshal.Read / Write 7.6 ns 0 B 0.3 ns 0 B
CStructSharp generated view 8.6 ns 0 B — —
Hand-written BinaryPrimitives 19.3 ns 248 B 8.2 ns 0 B
CStructSharp generated Parse / Serialize 24.9 ns 248 B 19.1 ns 0 B
CStructSharp runtime view (CreateView + accessors) 28.5 ns 0 B — —
CStructSharp runtime ReadValue<T> / Serialize (layout-bound mapped class) 31.0 ns 248 B 22.1 ns 0 B
.NET BinaryReader / BinaryWriter 35.1 ns 248 B 41.6 ns 0 B
.NET Marshal.PtrToStructure / StructureToPtr 49.5 ns 128 B 31.6 ns 72 B
Kaitai Struct 0.11.0 118 ns 1,040 B — —
CStructSharp runtime Parse + accessors 136 ns 672 B — —
CStructSharp runtime Parse / Serialize (StructValue, path strings) 372 ns 672 B 79.0 ns 0 B

Same record, each library's own format

Library Format Size Deserialize Allocated Serialize Allocated
CStructSharp generated Parse / Serialize C layout 79 B 24.9 ns 248 B 19.1 ns 0 B
FlatSharp 7.9.0 (lazy) FlatBuffers 116 B 29.1 ns 240 B 45.4 ns 0 B
MemoryPack 1.21.4 MemoryPack 86 B 31.3 ns 248 B 18.7 ns 0 B
MessagePack-CSharp 3.1.10 MessagePack 74 B 105 ns 248 B 55.7 ns 0 B
protobuf-net 3.4.30 Protocol Buffers 91 B 223 ns 184 B 204 ns 0 B
System.Text.Json (source-generated) JSON 207 B 644 ns 848 B 338 ns 0 B

A record whose shape depends on its data (the packet layout above)

Approach Deserialize Allocated Serialize Allocated
Hand-written BinaryPrimitives 26.3 ns 208 B 9.2 ns 0 B
CStructSharp generated Parse / Serialize 67.0 ns 800 B 34.2 ns 0 B
CStructSharp runtime Parse + accessors / Serialize (StructValue) 861 ns 1,536 B 513 ns 856 B
CStructSharp runtime Parse from a MemoryStream + accessors 940 ns 1,528 B — —
CStructSharp runtime ReadValue<T> / Serialize (mapped class) 1,024 ns 1,872 B 656 ns 1,128 B

Keep these limits in mind when reading the tables:

  • MemoryMarshal copies raw memory. It matches this layout only because the C# struct is declared with Pack = 1 and the test machine is little-endian. It cannot handle big-endian fields, variable-length arrays, strings, or pointers. MemoryMarshal.Write is a single 79-byte memory copy; its time is below what the benchmark can resolve.
  • The generated view reads members straight from the bytes and never builds an object, so it has no serialize column. Write with the generated Serialize method or the typed Update setters instead.
  • The Kaitai Struct C# runtime can read but not write.
  • On the fixed record, the runtime reads most members through prepared plans. On the packet record it walks the layout field by field and evaluates each length and condition while reading, which costs more than ten times as much as generated code. Choose generated code when a hot loop reads a data-dependent layout; choose the runtime when layouts arrive while the program runs.
  • The hand-written readers do only the bounds checks that Span<T> does. CStructSharp also enforces its configured limits and reports the failing field, so the rows are not doing identical work.
  • The timings leave out one-time costs: compiling a layout with new CStruct(text), the first call of each method (just-in-time compilation), and reading from disk or network.
  • All numbers come from one machine. Compare rows with each other rather than treating the times as absolute. To measure on your own machine, run node tools/quality/comparison-benchmarks.mjs. benchmarks/README.md explains in detail what the benchmark measures and what it does not.

Use JavaScript in Node.js or a browser

Read large files, buffers, and streamed binary input with automatic paging and worker execution. The large-data guide shows how to pass File, Blob, byte views, fetch responses, and Node streams directly to parse or parseWithDebug.

The npm package includes the prebuilt WebAssembly runtime and TypeScript declarations:

npm install cstructsharp

Save this as example.mjs and run node example.mjs with Node.js 22.14 or later:

import { parse } from "cstructsharp";

const result = await parse(
  "struct header { uint16 kind; uint32 length; };",
  new Uint8Array([2, 0, 6, 0, 0, 0]),
  { root: "header" },
);
if (!result.success) throw new Error(result.error.message);
console.log(result.data.kind); // 2

parse returns the values; parseWithDebug additionally lists each field's byte range for a hex viewer. Node loads the installed runtime from disk; no .NET SDK or server is needed. Browser applications use the same API with the cstructsharp/vite plugin or an explicit static-asset directory. See the npm package README for complete setup, write/update examples, and supported hosts.

Use the standalone browser bundle

Download cstructsharp-wasm-v<VERSION>.zip from GitHub Releases. Extract the complete archive. With Node.js installed, run node serve.mjs in that directory and open http://127.0.0.1:8080/starter/. The included page reads, writes, and updates the same header.

Browser users do not need .NET installed. Keep the runtime files together and serve them over HTTP(S). The browser guide explains the files, JavaScript API, result conversion, and common loading errors.

Continue learning

Versioning and support

CStructSharp follows semantic versioning and is at major version 0: a minor release (0.5 → 0.6) may change the public API, the layout language, or the JavaScript contract, and the changelog marks every such change Breaking with the migration; a patch release never does. Pin 0.5.* in a project that must not absorb breaking changes. The managed API baseline (contracts/api/managed-rc1) and the browser contract (contracts/api/browser-rc1, contractVersion 8) are reviewed together with each change; a breaking JavaScript change increments the contract version.

The NuGet package targets .NET 8 (LTS) and .NET 10 (LTS); a target is dropped in the first minor release after Microsoft ends its support. The npm package supports the Node.js releases that are active or in maintenance (currently 22.14 and later) and evergreen Chromium, Firefox, and WebKit browsers. Release assets describe published versions; the repository's src/CStructSharp/CStructSharp.csproj records the development version.

Work on the project

Package consumers do not need to clone or build this repository. Contributors should start with the repository setup guide, then follow build instructions, testing, and contribution guidance. The repository map explains the projects.

CStructSharp uses the MIT License. Report questions and bugs in the issue tracker.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

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