Catalyze 0.1.0-alpha.1

Suggested Alternatives


This is a prerelease version of Catalyze.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Catalyze --version 0.1.0-alpha.1                
NuGet\Install-Package Catalyze -Version 0.1.0-alpha.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Catalyze" Version="0.1.0-alpha.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Catalyze --version 0.1.0-alpha.1                
#r "nuget: Catalyze, 0.1.0-alpha.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Catalyze as a Cake Addin
#addin nuget:?package=Catalyze&version=0.1.0-alpha.1&prerelease

// Install Catalyze as a Cake Tool
#tool nuget:?package=Catalyze&version=0.1.0-alpha.1&prerelease                


A thin but opinionated abstraction layer to write Vulkan Code in C# (using Silk.NET) with fewer boilerplate code. (work in progress, see Examples folder for some examples)

Get to the Triangle in about 40 lines of code:

using Catalyze;
using Catalyze.Allocation;
using Catalyze.Applications;
using Catalyze.Pipeline;
using Silk.NET.Windowing;
using TriangleExample;

var builder = Application.CreateBuilder();
builder.Services.RegisterSingleton<IAllocator, PassthroughAllocator>();

var app = builder.Build();
app.UseVulkan(new GraphicsDeviceCreateOptions());

namespace TriangleExample
    internal class ExampleAppLayer : IAppLayer
        private Renderer _renderer = null!;
        private ShaderEffect _shaderEffect;
        private ShaderPass _shaderPass;
        public void OnAttach()
            _renderer = Application.GetInstance().GetModule<Renderer>()!;
            _shaderEffect = ShaderEffect.BuildEffect(_renderer.Device.VkDevice, "./Shaders/triShader.vert.spv",
                "./Shaders/triShader.frag.spv", null);
            var passInfo = ShaderPassInfo.Default();
            _shaderPass = new ShaderPass(_renderer.Device.VkDevice, _shaderEffect, passInfo, default, _renderer.RenderPass);

        public void OnUpdate(double deltaTime)
            _renderer.CurrentCommandBuffer.Draw(3, 1, 0, 0);

        public void OnDetach()

There are currently examples for:

  • Triangle Example
  • ImGui Example
  • Compute Shader Example
Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.1.0-alpha.4 100 9/7/2023
0.1.0-alpha.3 97 9/6/2023
0.1.0-alpha.2 91 9/4/2023
0.1.0-alpha.1 85 9/4/2023