Cocos2D-Mono.Core 2.5.11

dotnet add package Cocos2D-Mono.Core --version 2.5.11
                    
NuGet\Install-Package Cocos2D-Mono.Core -Version 2.5.11
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Cocos2D-Mono.Core" Version="2.5.11" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Cocos2D-Mono.Core" Version="2.5.11" />
                    
Directory.Packages.props
<PackageReference Include="Cocos2D-Mono.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Cocos2D-Mono.Core --version 2.5.11
                    
#r "nuget: Cocos2D-Mono.Core, 2.5.11"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Cocos2D-Mono.Core@2.5.11
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Cocos2D-Mono.Core&version=2.5.11
                    
Install as a Cake Addin
#tool nuget:?package=Cocos2D-Mono.Core&version=2.5.11
                    
Install as a Cake Tool

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Cocos2D-Mono

MonoGame powered built the cocos2d way!

Check out the docs!

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Cocos2D-Mono.Core

Cocos2D-Mono without the MonoGame content-pipeline (MGCB) dependency.

This is the same engine as Cocos2D-Mono — the runtime assembly (Cocos2DMono.dll) is identical. The only difference is that this package does not bring in MonoGame.Content.Builder.Task, so nothing is added to your build for the content pipeline.

Use this package if you don't use the MGCB content pipeline (for example, you load assets yourself at runtime, or you build content by another route).

Use Cocos2D-Mono instead if you do use the content pipeline — that's the common case.

<PackageReference Include="Cocos2D-Mono.Core" Version="2.5.11" />

One package, every platform

A single reference covers every supported platform; the right build is selected automatically from your project's target framework:

Target framework Platform
net9.0 DesktopGL (Windows, Linux, macOS)
net9.0-windows7.0 WindowsDX
net9.0-android35.0 Android
net9.0-ios18.0 iOS

This replaces the retired per-platform packages (Cocos2D-Mono.Core.DesktopGL, Cocos2D-Mono.Core.Windows, and so on). Coming from those? See the migration guide.

License

Cocos2D-Mono is licensed under AGPL-3.0, with a commercial license available for use in closed-source or proprietary applications. See the LICENSE for full terms, including how to obtain a commercial license.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2.5.11 34 7/11/2026

2.5.11 - Debut of Cocos2D-Mono.Core, the content-pipeline-free metapackage variant. Single multi-targeted package replacing the per-platform Cocos2D-Mono.Core.{DesktopGL,Windows,Linux,macOS,Android,iOS} packages; 2.5.10 was their final release. Same runtime as Cocos2D-Mono, without the MonoGame.Content.Builder.Task dependency.
- See https://github.com/Cocos2D-Mono/cocos2d-mono for the full changelog.