Cocos2D-Mono.Core
2.5.11
dotnet add package Cocos2D-Mono.Core --version 2.5.11
NuGet\Install-Package Cocos2D-Mono.Core -Version 2.5.11
<PackageReference Include="Cocos2D-Mono.Core" Version="2.5.11" />
<PackageVersion Include="Cocos2D-Mono.Core" Version="2.5.11" />
<PackageReference Include="Cocos2D-Mono.Core" />
paket add Cocos2D-Mono.Core --version 2.5.11
#r "nuget: Cocos2D-Mono.Core, 2.5.11"
#:package Cocos2D-Mono.Core@2.5.11
#addin nuget:?package=Cocos2D-Mono.Core&version=2.5.11
#tool nuget:?package=Cocos2D-Mono.Core&version=2.5.11
<div align="center">

MonoGame powered built the cocos2d way!
</div>
Cocos2D-Mono.Core
Cocos2D-Mono without the MonoGame content-pipeline (MGCB) dependency.
This is the same engine as Cocos2D-Mono — the
runtime assembly (Cocos2DMono.dll) is identical. The only difference is that this package does
not bring in MonoGame.Content.Builder.Task, so nothing is added to your build for the content
pipeline.
Use this package if you don't use the MGCB content pipeline (for example, you load assets yourself at runtime, or you build content by another route).
Use Cocos2D-Mono instead if you do use the
content pipeline — that's the common case.
<PackageReference Include="Cocos2D-Mono.Core" Version="2.5.11" />
One package, every platform
A single reference covers every supported platform; the right build is selected automatically from your project's target framework:
| Target framework | Platform |
|---|---|
net9.0 |
DesktopGL (Windows, Linux, macOS) |
net9.0-windows7.0 |
WindowsDX |
net9.0-android35.0 |
Android |
net9.0-ios18.0 |
iOS |
This replaces the retired per-platform packages (Cocos2D-Mono.Core.DesktopGL,
Cocos2D-Mono.Core.Windows, and so on). Coming from those? See the
migration guide.
Links
License
Cocos2D-Mono is licensed under AGPL-3.0, with a commercial license available for use in closed-source or proprietary applications. See the LICENSE for full terms, including how to obtain a commercial license.
Learn more about Target Frameworks and .NET Standard.
-
net9.0
- Cocos2D-Mono (= 2.5.11)
-
net9.0-android35.0
- Cocos2D-Mono (= 2.5.11)
-
net9.0-ios18.0
- Cocos2D-Mono (= 2.5.11)
-
net9.0-windows7.0
- Cocos2D-Mono (= 2.5.11)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.5.11 | 34 | 7/11/2026 |
2.5.11 - Debut of Cocos2D-Mono.Core, the content-pipeline-free metapackage variant. Single multi-targeted package replacing the per-platform Cocos2D-Mono.Core.{DesktopGL,Windows,Linux,macOS,Android,iOS} packages; 2.5.10 was their final release. Same runtime as Cocos2D-Mono, without the MonoGame.Content.Builder.Task dependency.
- See https://github.com/Cocos2D-Mono/cocos2d-mono for the full changelog.