CodeLogic.GameNetQuery 4.6.72

This package has a SemVer 2.0.0 package version: 4.6.72+5b7568e.
dotnet add package CodeLogic.GameNetQuery --version 4.6.72
                    
NuGet\Install-Package CodeLogic.GameNetQuery -Version 4.6.72
                    
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<PackageReference Include="CodeLogic.GameNetQuery" Version="4.6.72" />
                    
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<PackageVersion Include="CodeLogic.GameNetQuery" Version="4.6.72" />
                    
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<PackageReference Include="CodeLogic.GameNetQuery" />
                    
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paket add CodeLogic.GameNetQuery --version 4.6.72
                    
#r "nuget: CodeLogic.GameNetQuery, 4.6.72"
                    
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#:package CodeLogic.GameNetQuery@4.6.72
                    
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#addin nuget:?package=CodeLogic.GameNetQuery&version=4.6.72
                    
Install as a Cake Addin
#tool nuget:?package=CodeLogic.GameNetQuery&version=4.6.72
                    
Install as a Cake Tool

CodeLogic.GameNetQuery

NuGet License: MIT

Query and administer game servers from CodeLogic 4 — Valve A2S over UDP, Source RCON, and Minecraft GameSpy4 / RCON.

Speaks the wire protocols used by Source-engine and Minecraft servers: A2S over UDP for live server info and player lists, the Source RCON TCP protocol for remote console commands (with high-level Counter-Strike 2 / Counter-Strike: Source admin wrappers), and Minecraft's GameSpy4 UDP query plus RCON. No external NuGet dependencies.

Install

dotnet add package CodeLogic.GameNetQuery

Quick start

The query clients are used directly by namespace — they don't need a library instance. Load the library only when you want its lifecycle and health-check integration.

using CL.GameNetQuery.Valve;
using CL.GameNetQuery.Models;

// A2S UDP — live server info (no library load required)
ServerInfo? info = await ValveUdpQuery.GetServerInfoAsync("203.0.113.10", 27015);
if (info is { IsOnline: true })
    Console.WriteLine($"{info.Hostname} — {info.Map} ({info.PlayerCount}/{info.MaxPlayers})");

List<PlayerInfo> players = await ValveUdpQuery.GetPlayerListAsync("203.0.113.10", 27015);
foreach (var p in players)
    Console.WriteLine($"{p.Name}  score {p.Score}  {p.Ping}ms");

// Source RCON — remote console command
using var rcon = new ValveRconClient("203.0.113.10", 27015, "rcon-password");
if (await rcon.ConnectAsync())
    Console.WriteLine(await rcon.SendCommandAsync("status"));

To wire the library into CodeLogic's lifecycle (so it participates in health checks):

using CL.GameNetQuery;

await Libraries.LoadAsync<GameNetQueryLibrary>();   // register before ConfigureAsync()
await CodeLogic.ConfigureAsync();
await CodeLogic.StartAsync();

Features

  • Valve A2S UDP queryValveUdpQuery.GetServerInfoAsync / GetPlayerListAsync return typed ServerInfo? and List<PlayerInfo>; failures return null / an empty list rather than throwing.
  • Source RCONValveRconClient connects over TCP and runs console commands, returning the raw server response string.
  • Counter-Strike admin wrappersCounterStrike2 and CounterStrikeSource expose named helpers (change map, kick/ban, say, cvars, restart…) over RCON; CS2 adds cheats, friendly-fire, team-balance, and slay.
  • status parsersValveStatusParser and ValveStatusParserCS2 turn raw status output into ServerInfo / PlayerInfo.
  • MinecraftMinecraftQueryClient (GameSpy4 UDP query with GetStatusValue field lookup) and MinecraftRconClient (RCON).

Configuration

None. CL.GameNetQuery is a zero-config library — it writes no config file. Every connection parameter (IP, port, RCON password, timeout) is passed directly to the query clients at call time.

Documentation

Full guide: CL.GameNetQuery documentation

Requirements

  • CodeLogic 4 · .NET 10
  • No external NuGet dependencies.

License

MIT — see LICENSE.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
4.6.72 40 6/20/2026
4.6.69-preview 32 6/20/2026
4.5.2 112 5/24/2026
4.5.2-preview.68 54 6/20/2026
4.5.1 97 5/24/2026
4.5.1-preview.56 54 5/24/2026
4.4.2-preview.53 58 5/24/2026
4.4.1 106 5/24/2026
4.0.5 101 5/15/2026
4.0.4 109 5/9/2026
4.0.3 111 5/9/2026
3.2.12 606 4/18/2026
3.2.11 112 4/18/2026
3.2.10 106 4/18/2026
3.2.9 106 4/18/2026
3.2.8 104 4/18/2026
3.2.7 104 4/18/2026
3.2.6 106 4/18/2026
3.2.5 116 4/18/2026
3.2.4 110 4/17/2026
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# CL.GameNetQuery — Changelog

All notable changes to **CodeLogic.GameNetQuery** are documented here. Versions follow
[Semantic Versioning](https://semver.org/).

## 2026-06-20

### Documentation

- Full rewrite of the README and the `docs/libs/gamenetquery.md` deep-dive to the current
 CodeLogic house style.
- Clarified that the library is zero-config and that the query clients (`ValveUdpQuery`,
 `ValveRconClient`, `CounterStrike2`/`CounterStrikeSource`, the status parsers, and the
 Minecraft clients) are used directly by namespace — the `GameNetQueryLibrary` instance is
 only needed for lifecycle/health integration.
- Documented that the query clients return model types directly (`ServerInfo?`,
 `List<PlayerInfo>`, response strings) rather than the framework `Result`, including the
 no-throw failure contracts.
- Added field tables for `ServerInfo` and `PlayerInfo`, method tables for both Counter-Strike
 wrappers (shared set vs. CS2-only extras), and the `ValveStatusParser` /
 `ValveStatusParserCS2` parser surfaces.
- No functional code changes.

## [4.5.2] — 2026-06-20

### Documentation

- Documented the `CounterStrike2` / `CounterStrikeSource` admin wrappers, including the
 CS2-only helpers (`UnbanPlayerAsync`, `SetHostnameAsync`, `ExecConfigAsync`, `GetCvarAsync`,
 `EnableCheatsAsync`/`DisableCheatsAsync`, `SetFriendlyFireAsync`, `SetTeamBalanceAsync`,
 `SlayPlayerAsync`, `GetStatusRawAsync`) and the shared command subset.
- Documented the `status` parsers — `ValveStatusParser` (`GetServerAddress`, `GetVersion`,
 `GetTags`, `GetPlayerList`, `ParseStatus`/`ParseStatusWithPlayers`) and `ValveStatusParserCS2`
 (`GetPlayerList`, `GetSpawngroups`).
- Documented the `ValveRconClient(IPAddress, …)` overload, the `ushort` port and `timeoutMs`
 parameters, and the no-throw failure contracts of the UDP/RCON clients.
- Documented the full `ServerInfo`, `PlayerInfo`, and `QueryResult` shapes (with `Ok`/`Fail`).
- Corrected the docs to match the API: `ServerInfo.Hostname` (not `Name`); `QueryResult.DurationMs`
 (not `LatencyMs`) with non-null `Players`; and `MinecraftQueryClient.QueryServer` is synchronous
 and returns key/value text read via `GetStatusValue` (not an awaited `QueryResult`).
- No functional code changes.

## [4.5.0] — 2026-05-24

### Changed

- **Unified versioning.** All CodeLogic.Libs now share a single version line
 controlled by `version.txt` in the repo root. This is a version alignment
 release — no functional changes to this library.
## [4.0.4] — 2026-04-16

### Changed

- README + manifest refresh for the v4 baseline. No functional changes vs 4.0.3.
- `LibraryManifest.Version` now reads from assembly metadata.

## [4.0.2] — 2026-04-09

### Changed

- Aligned with the v4 baseline across all libraries.

## [4.0.0] — 2026-04-09

Major rewrite. Republished as v4.0.0 to reset the version line under the
unified v4 baseline. Valve A2S + Minecraft Server List Ping queries with
typed request/response models and full XML documentation.

### Notes

- Earlier history is retained in the
 [git log](https://github.com/Media2A/CodeLogic.Libs/commits/main/CL.GameNetQuery).