CompDevLib 0.0.1.2

dotnet add package CompDevLib --version 0.0.1.2
NuGet\Install-Package CompDevLib -Version 0.0.1.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CompDevLib" Version="0.0.1.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CompDevLib --version 0.0.1.2
#r "nuget: CompDevLib, 0.0.1.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CompDevLib as a Cake Addin
#addin nuget:?package=CompDevLib&version=0.0.1.2

// Install CompDevLib as a Cake Tool
#tool nuget:?package=CompDevLib&version=0.0.1.2

CompDevLib

Introduction

This is an all-in-one c# code library with a bunch of utility functions, data structures, algorithms, etc. that are commonly used in game development.

It is created in hope that myself and possibly others can start with a fairly rich utility library to work with for future projects, without having to implement the same stuff again and again every time it is needed.

Modules

Collection

  • SpanList
  • Fixed length BoolArray (struct)
  • Binary heap
  • Graph
  • Collection extensions for sorting, shuffling, searching, and some replacements for LinQ functions.

Math Utilities

  • Vector and matrix manipulation (TO BE IMPLEMENTED)
  • Interpolations
  • Bitwise operations

Algorithm

Algorithms that are commonly used in video games.

  • Binary space partitioning algorithm
  • AStar algorithm (TO BE IMPLEMENTED)
  • Dijkstra algorithm
  • Alpha-Beta Pruning (TO BE IMPLEMENTED)

Event System

An event triggering and handling system.

  • synchronous and asynchronous event actions
  • Event chains with priority (can be used as a base for blueprint-like game flow controlling system)

State Machine

  • A generic state machine that is powered by the event system
  • A lightweight implementation of behavior tree

Job System

A system for frame-based "concurrent" jobs' execution and other coroutine-like behaviors.

  • Single threaded job management.
  • Multi-threaded job management.

Code Processing

A simple lexer.

Pool

  • Object pool
  • Memory pool (TO BE IMPLEMENTED)
  • Thread pool (TO BE IMPLEMENTED)

Console

Define and manage "console commands" with ease for in-game console development.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.0.1.2 121 9/20/2023
0.0.1 105 9/18/2023