Engine_lib 1.1.0

dotnet add package Engine_lib --version 1.1.0
                    
NuGet\Install-Package Engine_lib -Version 1.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Engine_lib" Version="1.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Engine_lib" Version="1.1.0" />
                    
Directory.Packages.props
<PackageReference Include="Engine_lib" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Engine_lib --version 1.1.0
                    
#r "nuget: Engine_lib, 1.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Engine_lib@1.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Engine_lib&version=1.1.0
                    
Install as a Cake Addin
#tool nuget:?package=Engine_lib&version=1.1.0
                    
Install as a Cake Tool

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//////////////////////////////////////////////////////////////////////////////////////////////////////// README

You need to add a spritefont to your content folder called Game_Font. Game Font is still WIP.

Game1 needs to inherit from Engine2D.

Entities can be handled manually or using the built in entity control system. Inherit from GameObject2D and you can add to the Entity manager.

UI View manager. A lot of the UI is kind of mostly inspired by WPF/Xamarin. Things have changed a bit, but the UI framework is fairly straight forward. View allows you to build UI modules.

MapComponents is in the process of a rework/removal. I have rethough my AI entities and am working on something different.

Scene system, still a WIP, but I like how it works for now. Scenes allow you to create nested games within your project. Gives you an easy way to swap in new scenes, reset games, go to menus, etc.

.Net and built on top of MonoGame. Open source.

Calendar system is a remnant I am not sure I want to remove.

Camera is pretty straight forward.

Ai relies on MapComponents -- which have been removed. So the Ai is not working atm.

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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Version Downloads Last Updated
1.1.0 66 6/17/2026