Estrol.Miniaudio-CS
1.1.0
dotnet add package Estrol.Miniaudio-CS --version 1.1.0
NuGet\Install-Package Estrol.Miniaudio-CS -Version 1.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Estrol.Miniaudio-CS" Version="1.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Estrol.Miniaudio-CS" Version="1.1.0" />
<PackageReference Include="Estrol.Miniaudio-CS" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Estrol.Miniaudio-CS --version 1.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Estrol.Miniaudio-CS, 1.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Estrol.Miniaudio-CS@1.1.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Estrol.Miniaudio-CS&version=1.1.0
#tool nuget:?package=Estrol.Miniaudio-CS&version=1.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Miniaudio-CS
Auto-generated C# bindings for miniaudio
Miniaudio version: 0.11.23
Fork feature: Optional Ogg vorbis support via minivorbis
Example
High-level engine & sound example:
using System.Runtime.InteropServices;
using Miniaudio;
internal class Program
{
public unsafe static void Main(string[] args)
{
// It is recommended to allocate native memory for miniaudio structures.
ma_engine* engine = (ma_engine*)NativeMemory.Alloc((nuint)sizeof(ma_engine));
ma.engine_init(null, engine);
// When calling a function that accepts a string of type "sbyte*",
// always convert the string to ANSI encoding first.
string filePath1 = "music.mp3";
ma_sound* sound1 = (ma_sound*)NativeMemory.Alloc((nuint)sizeof(ma_sound));
nint filePath1_Ansi = Marshal.StringToHGlobalAnsi(filePath1);
ma.sound_init_from_file(engine, (sbyte*)filePath1_Ansi, 0, null, null, sound1);
Marshal.FreeHGlobal(filePath1_Ansi);
ma.sound_start(sound1);
// Note that ANSI encoding does not support certain characters.
// It is more recommended to use the following methods.
Console.ReadKey();
ma.sound_stop(sound1);
string filePath2 = "😄.wav";
ma_sound* sound2 = (ma_sound*)NativeMemory.Alloc((nuint)sizeof(ma_sound));
fixed (void* p = filePath2) // or Marshal.StringToHGlobalUni(filePath2);
{
ma.sound_init_from_file_w(engine, (ushort*)p, (uint)ma_sound_flags.MA_SOUND_FLAG_LOOPING, null, null, sound2);
}
ma.sound_start(sound2);
Console.ReadKey();
ma.sound_stop(sound2);
// Clean up
ma.engine_uninit(engine);
NativeMemory.Free(engine);
NativeMemory.Free(sound1);
NativeMemory.Free(sound2);
}
}
Low-level decoder & device example:
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using Miniaudio;
internal class Program
{
static readonly unsafe ma_decoder* decoder;
public unsafe static void Main(string[] args)
{
ma_device* device = (ma_device*)NativeMemory.Alloc((nuint)sizeof(ma_device));
ma_device_config config = ma.device_config_init(ma_device_type.ma_device_type_playback);
// Add libvorbis & ogg support
ma.decoder_config_set_libvorbis_backend(&config);
config.playback.format = ma_format.ma_format_f32;
config.playback.channels = 2;
config.sampleRate = 44100;
config.dataCallback = &DataCallback;
config.pUserData = null;
ma.device_init(null, &config, device);
ma_decoder_config decoderConfig = ma.decoder_config_init(ma_format.ma_format_f32, 2, 44100);
decoder = (ma_decoder*)NativeMemory.Alloc((nuint)sizeof(ma_decoder));
fixed (byte* p = Encoding.ASCII.GetBytes("music.mp3"))
{
ma.decoder_init_file((sbyte*)p, &decoderConfig, decoder);
}
ma.device_start(device);
Console.ReadKey();
ma.device_uninit(device);
NativeMemory.Free(device);
ma.decoder_uninit(decoder);
NativeMemory.Free(decoder);
}
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
internal static unsafe void DataCallback(ma_device* device, void* output, void* input, uint frameCount)
{
if (decoder == null)
{
return;
}
ulong framesRead = 0;
ma_result result = ma.decoder_read_pcm_frames(decoder, output, frameCount, &framesRead);
if (result != ma_result.MA_SUCCESS || framesRead == 0)
{
// Close the device
ma.device_stop(device);
}
}
}
Generate Bindings (Miniaudio.cs)
dotnet tool install --global ClangSharpPInvokeGenerator
git clone https://github.com/Estrol/Miniaudio-CS --recursive
cd Miniaudio-CS/GenerateBindings
ClangSharpPInvokeGenerator @generate.gen
Build Native Library
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.