dotnet add package Eto.Forms --version 2.8.2
NuGet\Install-Package Eto.Forms -Version 2.8.2
<PackageReference Include="Eto.Forms" Version="2.8.2" />
paket add Eto.Forms --version 2.8.2
#r "nuget: Eto.Forms, 2.8.2"
// Install Eto.Forms as a Cake Addin #addin nuget:?package=Eto.Forms&version=2.8.2 // Install Eto.Forms as a Cake Tool #tool nuget:?package=Eto.Forms&version=2.8.2
Eto.Forms is a cross platform desktop user interface framework.
This framework is built so that you can target multiple platforms with one UI codebase.
The goal of this framework is to expose a common API that can be used to build functional applications that run across platforms using their native toolkit. This will make your applications look and work as if it were a native application on all platforms.
For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform.
This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, Xamarin.Mac, and GTK#.
In order to run your Eto.Forms based application, you must also install one (or more) of the following packages:
To get more information about how to get started, read the wiki:
|Product||Versions Compatible and additional computed target framework versions.|
|.NET||net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed.|
|.NET Core||netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed.|
|.NET Standard||netstandard2.0 is compatible. netstandard2.1 was computed.|
|.NET Framework||net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed.|
|MonoAndroid||monoandroid was computed.|
|MonoMac||monomac was computed.|
|MonoTouch||monotouch was computed.|
|Tizen||tizen40 was computed. tizen60 was computed.|
|Xamarin.iOS||xamarinios was computed.|
|Xamarin.Mac||xamarinmac was computed.|
|Xamarin.TVOS||xamarintvos was computed.|
|Xamarin.WatchOS||xamarinwatchos was computed.|
- System.ComponentModel.Annotations (>= 5.0.0)
- No dependencies.
NuGet packages (41)
Showing the top 5 NuGet packages that depend on Eto.Forms:
This is the WPF platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a WPF interface for your windows users. WPF is by default preferred over the Eto.Platform.Windows platform, so if both are included, WPF will be selected. You do not need to use any of the classes of this assembly (unless customizing the WPF functionality of the platform), and should just use the UI controls from the Eto assembly.
This is the GTK platform for Eto.Forms UI Framework. Currently this package is targetting Gtk 3.14 or newer. Include this along with your Eto.Forms application to provide a GTK interface, typically for Linux users. You do not need to use any of the classes of this assembly (unless customizing the GTK functionality of the platform), and should just use the UI controls from the Eto assembly. When building for the full framework, .NET Framework 4.6.1 or mono framework 5.10 or higher is required.
UI library build with Eto Forms for editing Honeybee Schema (DotNet) on both Windows and Mac system.
This is the Windows Forms platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a Windows Forms interface for your windows users. You do not need to use any of the classes of this assembly (unless customizing the Windows Forms functionality of the platform), and should just use the UI controls from the Eto assembly.
This is the 64-bit MonoMac platform for Eto.Forms UI Framework. Eto.Platform.Mac64 uses a modified version of the open source MonoMac for 64-bit, which allows you to create macOS application bundles from any platform. This package creates an .app bundle to run your app on macOS, even on Windows or Linux. By default, the mono or .NET Core runtime will be bundled in Release configuration so your app won't require extra dependencies. To bundle mono, it must be installed on the development machine. Use Eto.Platform.XamMac2 if you want to distribute your app to the Mac App Store, though it requires VS for Mac. You do not need to use any of the classes of this assembly (unless customizing the MonoMac functionality of the platform), and should just use the UI controls from the Eto assembly.
GitHub repositories (15)
Showing the top 5 popular GitHub repositories that depend on Eto.Forms:
One framework for creating powerful cross-platform games.
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Cross platform GUI framework for desktop and mobile applications in .NET
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Open source, cross-platform, user-mode tablet driver