FS.GG.Game.Core 0.2.0

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There is a newer version of this package available.
See the version list below for details.
dotnet add package FS.GG.Game.Core --version 0.2.0
                    
NuGet\Install-Package FS.GG.Game.Core -Version 0.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FS.GG.Game.Core" Version="0.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="FS.GG.Game.Core" Version="0.2.0" />
                    
Directory.Packages.props
<PackageReference Include="FS.GG.Game.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add FS.GG.Game.Core --version 0.2.0
                    
#r "nuget: FS.GG.Game.Core, 0.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package FS.GG.Game.Core@0.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=FS.GG.Game.Core&version=0.2.0
                    
Install as a Cake Addin
#tool nuget:?package=FS.GG.Game.Core&version=0.2.0
                    
Install as a Cake Tool

FS.GG.Game.Core

BCL-only deterministic simulation core for FS.GG.Game — the platform's bottom layer. Depends on nothing but FSharp.Core and reaches up to no other FS-GG package.

Provides the sim vocabulary extracted from FS.GG.UI.Canvas / FS.GG.UI.Scene (ADR-0022):

  • Rng — SplitMix64 seeded RNG (ofSeed/nextInt/nextFloat/nextBool/split), byte-identical across runs.
  • FixedStep — fixed-timestep accumulator drain.
  • Pathfinding — grid A*/BFS over walkable cells.
  • SpatialGrid — uniform spatial partitioning (build/query/queryRadius).
  • Geometry — AABB collision over the core's own BCL-only Point/Rect (intersects/contains/center/sweptIntersects/…).

Headlessly testable — zero Skia, zero Scene. Determinism is a tested property (integer logic / float presentation).

To project sim state onto drawables, add FS.GG.Game.Render.

House style: .fsi is the sole public surface; net10.0; -preview channel. See FS-GG/FS.GG.Game and ADR-0022.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on FS.GG.Game.Core:

Package Downloads
FS.GG.Game.Render

Pure Scene adapter and input policy for FS.GG.Game — projects FS.GG.Game.Core simulation primitives (Point/Rect/Cell and pathfinding routes) onto FS.GG.UI.Scene drawables at the render edge, and ships the default command→key keymap binding the Game.Core command vocabulary onto FS.GG.UI.KeyboardInput's keymap mechanism. Reaches UP to FS.GG.UI.*; no Skia, deterministic. Per ADR-0022 §2.

FS.GG.Game.Harness

Deterministic, headless gameplay test harness on FS.GG.Game.Core. Drives a game's world through the standard Command input frontier — scripted raw-key→keymap→Command, an in-process Bot policy, and a multi-seed bot-vs-bot matrix — folds whole fixed steps, and fingerprints the world trace as a value so a replay is a comparison, not a tolerance check. A typed synthetic-state escape hatch keeps its own evidence self-identifying. Depends on nothing but FS.GG.Game.Core and the BCL.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.9.0 302 7/22/2026
0.8.0 194 7/21/2026
0.7.1 634 7/19/2026
0.7.0 110 7/19/2026
0.6.0 108 7/19/2026
0.5.1 146 7/18/2026
0.5.0 730 7/16/2026
0.4.0 1,544 7/11/2026
0.3.0 2,232 7/10/2026
0.2.0 198 7/9/2026
0.1.0-preview.1 362 7/6/2026