FSharp.FIO.Sockets
0.6.0-beta
dotnet add package FSharp.FIO.Sockets --version 0.6.0-beta
NuGet\Install-Package FSharp.FIO.Sockets -Version 0.6.0-beta
<PackageReference Include="FSharp.FIO.Sockets" Version="0.6.0-beta" />
<PackageVersion Include="FSharp.FIO.Sockets" Version="0.6.0-beta" />
<PackageReference Include="FSharp.FIO.Sockets" />
paket add FSharp.FIO.Sockets --version 0.6.0-beta
#r "nuget: FSharp.FIO.Sockets, 0.6.0-beta"
#:package FSharp.FIO.Sockets@0.6.0-beta
#addin nuget:?package=FSharp.FIO.Sockets&version=0.6.0-beta&prerelease
#tool nuget:?package=FSharp.FIO.Sockets&version=0.6.0-beta&prerelease
FIO.Sockets
TCP sockets for FIO. Connect, send, and receive as composable
effects — connections are scoped and released for you, and failures surface as a typed
SocketError rather than raw exceptions.
- Client connections —
SocketClient.withConnectionTo/withConnectionscope a socket's lifetime - Server —
ServerSocket.bind/accept/closefor manual control, orServerSocket.serve/acceptLoopto run a handler per connection with bounded concurrency;servealso binds the server socket and closes it when interrupted - Custom codecs — send and receive typed messages, not just strings
Install
dotnet add package FSharp.FIO.Sockets --prerelease
Quick Start
open FIO.DSL
open FIO.Sockets
let program =
SocketClient.withConnectionTo "localhost" 8080 (fun socket ->
fio {
do! socket.SendString "Hello, server!"
return! socket.ReceiveString 1024
})
Server
open FIO.DSL
open FIO.Sockets
let server = fio {
let! config = ServerSocketConfig.create "localhost" 8080
let! serverSocket = ServerSocket.bind config
let! clientSocket = ServerSocket.accept serverSocket
let! message = clientSocket.ReceiveString 1024
do! clientSocket.SendString $"echo: {message}"
do! clientSocket.Close()
do! ServerSocket.close serverSocket
}
With bind and accept the sockets are yours to close, as above. serve and acceptLoop close every
accepted connection for you; acceptLoop leaves the server socket to its caller.
Errors
Operations fail with a typed SocketError — ConnectionFailed, ConnectionClosed, TimeoutError,
BufferOverflow, InvalidState, BindFailed, AcceptFailed, CodecError, GeneralError — with
SocketError.fromException / SocketError.toException to bridge raw exceptions. A failed read or
write surfaces as GeneralError with the underlying exception. InvalidState is argument
validation (an empty host, a port out of range, a non-positive buffer size); BufferOverflow is
raised when a line (a JSON line included) or frame exceeds the limit you passed (16 MB for a frame
when ReceiveFramed is given none).
Receiving
A socket buffers what it reads, and a receive takes nothing from that buffer until its whole item is there. So a receive that times out or is interrupted before its item is complete loses nothing: the bytes that had arrived stay for the next receive.
To poll, give the socket a receive timeout (SocketConfig.withReceiveTimeout): the receive itself
decides whether its item arrived in time, so a poll that gives up takes nothing. Polling with
socket.ReceiveLine(n).Timeout(...) races the receive against a timer instead, and a line that
arrives as the timer fires can be taken by the losing receive and lost, though never split or
repeated.
A receive that rejects what the peer sent — a line or frame over its limit, a negative frame length
— cannot read past it, so the socket's receive side stops there: every later receive fails with
ConnectionClosed. Sends still work, so you can answer before closing.
ReceiveTimeout bounds a whole receive call, however many reads it takes, counted from when the call
has its turn: receives on one socket take turns, so fibers receiving at once each get whole items, in
the order they asked. A receive interrupted at the very moment its item completes may lose that item,
but never part of one.
Codecs
A codec turns a value into bytes and back. Codec.bytes, Codec.string, Codec.line, Codec.json and
Codec.jsonLine come built in, and Codec.map, Codec.compose and Codec.lengthPrefixed build on them.
For any other format, Codec.createPure wraps your own encode and decode functions and reports a throw
as CodecError. Protocol buffers, for example, with Google.Protobuf and a message type Order generated
by protoc:
open Google.Protobuf
let protobuf (parser: MessageParser<'T>) : SocketCodec<'T> =
Codec.createPure (fun message -> (message :> IMessage).ToByteArray()) (fun bytes -> parser.ParseFrom(bytes: byte[]))
let codec = protobuf Order.Parser
let exchange (socket: Socket) (order: Order) =
fio {
do! socket.SendFramed(codec, order)
return! socket.ReceiveFramed codec
}
SendFramed and ReceiveFramed send each message as one frame behind a 4-byte big-endian length, so a
peer written in another language has to frame its messages the same way. Protobuf's own
WriteDelimitedTo uses a varint length instead and does not match.
The socket's own SendJson/ReceiveJson and SendJsonLine/ReceiveJsonLine use Codec.json and
Codec.jsonLine with the serializer's default options (property names as declared, matched
case-sensitively); open FIO.Sockets.SocketExtensions adds overloads that take JsonSerializerOptions.
ReceiveJson, like ReceiveString, decodes whatever has arrived, up to its limit, so a message that may
span several reads needs the line or framed forms.
Closing
withConnection owns the socket from before it connects, so interrupting the fiber at any point —
while connecting included — closes it. serve and acceptLoop hand every accepted connection to a
handler whose finalizer closes it; a connection the loop accepted just as it was interrupted, before
any handler had it, is closed by the loop. Handlers are the
loop's ordinary children: interrupting the loop interrupts them at once, alongside its own cleanup.
Closing is graceful by default: data still queued is sent before the connection ends.
SocketConfig.withLinger true 0 opts into an immediate reset instead. Interrupting serve or
acceptLoop is the clean way to stop a server; closing its server socket underneath ends the loop with
AcceptFailed, and accept on a closed server socket fails the same way. The socket options set with
ServerSocketConfig.withAcceptedConfig — Nagle, buffer sizes, timeouts — apply to every accepted
socket; a connection they cannot be applied to is closed and the loop goes on. A handler that fails or throws is reported
on standard error, and so is a failing listener, which the loop retries with a growing pause.
accept closes a connection it accepted just as its fiber was interrupted, since nothing could take
the socket over, except in a narrow race; serve and acceptLoop close every connection they accept.
Pooling
Connection pooling is not implemented yet; it may come in a later release.
Links
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- FSharp.Core (>= 10.1.403)
- FSharp.FIO (>= 0.6.0-beta)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.6.0-beta | 55 | 11/8/2026 |
| 0.5.0-beta | 67 | 10/11/2026 |
| 0.4.0-beta | 96 | 9/17/2026 |
| 0.3.0-beta | 82 | 9/11/2026 |
| 0.2.2-beta | 95 | 7/12/2026 |
| 0.2.1-beta | 89 | 7/9/2026 |
| 0.2.0-beta | 99 | 7/6/2026 |
| 0.1.15-alpha | 102 | 6/30/2026 |
| 0.1.10-alpha | 91 | 6/24/2026 |
| 0.1.0-alpha | 109 | 6/18/2026 |