Fix2Engine.Framework 1.0.0

dotnet add package Fix2Engine.Framework --version 1.0.0
                    
NuGet\Install-Package Fix2Engine.Framework -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Fix2Engine.Framework" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Fix2Engine.Framework" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="Fix2Engine.Framework" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Fix2Engine.Framework --version 1.0.0
                    
#r "nuget: Fix2Engine.Framework, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Fix2Engine.Framework@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Fix2Engine.Framework&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=Fix2Engine.Framework&version=1.0.0
                    
Install as a Cake Tool

Fix2Engine

Fix2Engine is a modular, code-first game engine built with C# and .NET. It is designed to offer full control over engine logic while keeping core systems separate, lightweight, and easy to maintain.


Architecture Overview

The repository is organized into distinct class libraries to isolate responsibilities across the engine pipeline:

  • Fix2Engine.Graphics: Handles rendering, 3D model loading, skybox drawing, and camera management. This module uses Raylib (Raylib-cs) as its rendering backend to provide low-level graphics operations without the overhead of heavy abstractions.
  • Fix2Engine.Components: Implements a component-based scene and object structure (IFixScene, scene camera controls, object properties).
  • Fix2Engine.IMGUI: Integrates Dear ImGui (ImGuiNET) to render in-engine inspector windows, debug overlays, and runtime control widgets.
  • Fix2Engine.Audio: Manages sound effects, music playback, and audio asset lifecycles.
  • Fix2Engine.Physics: Encapsulates collision detection, spatial checks, and physical movement logic.
  • Game: The entry point/sandbox project used to assemble scenes (Debug3DScene), test features, and run game code.

Tech Stack

  • Language & Runtime: C# / .NET
  • Rendering: Raylib (Raylib-cs)
  • GUI / Inspector: ImGuiNET (Dear ImGui bindings)
  • IDE Support: JetBrains Rider / Visual Studio

Project Structure

Fix2Engine/
├── Fix2Engine.Audio/          # Sound management
├── Fix2Engine.Components/     # Scene and component structures
├── Fix2Engine.Graphics/       # Raylib rendering abstraction
├── Fix2Engine.IMGUI/          # ImGui wrappers and UI widgets
├── Fix2Engine.Physics/        # Collision and physics logic
└── Game/                      # Project runtime and test scenes

Documentation: Coming soon...

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 102 8/9/2026