FlameGraph.Net 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package FlameGraph.Net --version 1.0.0
                    
NuGet\Install-Package FlameGraph.Net -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FlameGraph.Net" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="FlameGraph.Net" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="FlameGraph.Net" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add FlameGraph.Net --version 1.0.0
                    
#r "nuget: FlameGraph.Net, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package FlameGraph.Net@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=FlameGraph.Net&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=FlameGraph.Net&version=1.0.0
                    
Install as a Cake Tool

Flame Graph .NET

Description

A .NET library that makes creating flame graph, output svg content easily.

Get started

  • Generate a flame graph like this:

Generated FlameGraph

  • Add reference to the package:
dotnet add package FlameGraph.Net
  • Crate a class that implements the IFlameGraphNode interface:
class SimpleNode : IFlameGraphNode
{
    public string Content { get; set; }

    public double Metric { get; set; }

    public List<IFlameGraphNode> Children { get; } = new List<IFlameGraphNode>();
}
  • Create tree structure using the the node class above:
private static void SimpleNodeExample()
{
    // Get the tree
    const int nodeCount = 20;
    SimpleNode root = new SimpleNode()
    {
        Content = $"Node {nodeCount.ToString("0")}",
        Metric = nodeCount,
    };
    root = AppendChildren(root, nodeCount);

    // Create a graph factory with options.
    FlameGraph newGraph = new FlameGraph(new FlameGraphOptions()
    {
        Title = "Hello Flame Graph",
        Width = 800,
        Height = 600,
    });

    // Output the svg
    string fileName = nameof(SimpleNodeExample) + ".svg";
    DeleteFileWhenExists(fileName);
    newGraph.BuildTo(root, fileName);
}

// Generate a simple tree.
private static SimpleNode AppendChildren(SimpleNode current, double metricValue)
{
    metricValue--;
    if (metricValue > 0)
    {
        SimpleNode newChild = new SimpleNode()
        {
            Content = $"Node {metricValue.ToString("0")}",
            Metric = metricValue,
        };

        current.Children.Add(AppendChildren(newChild, metricValue));
    }
    return current;
}

private static void DeleteFileWhenExists(string resultFilePath)
{
    if (File.Exists(resultFilePath))
    {
        File.Delete(resultFilePath);
    }
}

Advanced Topics

Using any existing tree node as flame graph node

The key is to provide 3 delegates to extract the following items from a existing object:

  • Content
  • Metric
  • Children

Here's an example:

private static void NodeAdapterExample()
{
    // Create delegates for adaption
    Func<TreeNode, string> getContent = n => n.Text;
    Func<TreeNode, double> getMetric = n => n.Value;
    Func<TreeNode, IEnumerable<TreeNode>> getChildren = n => n.Children;

    // Generate an example tree
    const int levels = 20;
    TreeNode root = new TreeNode("Root", levels);
    root = AppendChildren(root, levels);

    // Adapter the tree
    var wrappedRoot = new FlameGraphNode<TreeNode>(root, getContent, getMetric, getChildren);

    // Output the svg stream to file.
    FlameGraph graph = new FlameGraph(new FlameGraphOptions()
    {
        Title = "Hello Flame Graph",
        Width = 800,
        Height = 600,
    });

    using Stream svgStream = graph.Build(wrappedRoot);
    using FileStream fileStream = new FileStream($"{nameof(NodeAdapterExample)}.svg", FileMode.Create, FileAccess.Write);
    svgStream.CopyTo(fileStream);
}

private static TreeNode AppendChildren(TreeNode current, double metricValue)
{
    metricValue--;
    if (metricValue > 0)
    {
        TreeNode newChild = new TreeNode($"Node {metricValue.ToString("0")}", metricValue);
        current.Children.Add(AppendChildren(newChild, metricValue));
    }
    return current;
}

TreeNode is a class that doesn't implement IFlameGraphNode. 3 delegates are crated to extract enough information from it:

    // Create delegates for adaption
    Func<TreeNode, string> getContent = n => n.Text;
    Func<TreeNode, double> getMetric = n => n.Value;
    Func<TreeNode, IEnumerable<TreeNode>> getChildren = n => n.Children;

And then a wrappedRoot is created based on the info:

var wrappedRoot = new FlameGraphNode<TreeNode>(root, getContent, getMetric, getChildren);

The rest of it shows to write the stream output to a file directly.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • Svg (>= 3.1.1)

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.3 318 12/30/2024
1.0.2 21,499 8/26/2020
1.0.1 550 8/21/2020
1.0.0 642 8/18/2020