FrameFlux.FFmpeg.Android
0.1.1
dotnet add package FrameFlux.FFmpeg.Android --version 0.1.1
NuGet\Install-Package FrameFlux.FFmpeg.Android -Version 0.1.1
<PackageReference Include="FrameFlux.FFmpeg.Android" Version="0.1.1" />
<PackageVersion Include="FrameFlux.FFmpeg.Android" Version="0.1.1" />
<PackageReference Include="FrameFlux.FFmpeg.Android" />
paket add FrameFlux.FFmpeg.Android --version 0.1.1
#r "nuget: FrameFlux.FFmpeg.Android, 0.1.1"
#:package FrameFlux.FFmpeg.Android@0.1.1
#addin nuget:?package=FrameFlux.FFmpeg.Android&version=0.1.1
#tool nuget:?package=FrameFlux.FFmpeg.Android&version=0.1.1
FrameFlux.FFmpeg.Android
Android MediaCodec hardware decoding backend for FrameFlux.FFmpeg.
Applications normally register this backend through
FrameFlux.Avalonia.Android.UseFrameFluxAndroid(). Custom Android renderers can
implement IAndroidVideoSurfaceOutput and call
FrameFluxAndroidMediaCodec.Register() during application startup.
The backend uses the FFmpeg shared libraries supplied by
FrameFlux.FFmpeg.NativeAssets.Android directly for RTSP demuxing and audio.
Encoded H.264 or HEVC video access units are passed to Android MediaCodec.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0-android36.0 is compatible. |
-
net10.0-android36.0
- FrameFlux.FFmpeg (= 0.1.1)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on FrameFlux.FFmpeg.Android:
| Package | Downloads |
|---|---|
|
FrameFlux.Avalonia.Android
Android SurfaceView, SurfaceTexture, and OpenGL ES video presentation backends for FrameFlux Avalonia controls. |
GitHub repositories
This package is not used by any popular GitHub repositories.