FriendsRobotics.TreeAPI 1.1.1

dotnet add package FriendsRobotics.TreeAPI --version 1.1.1
NuGet\Install-Package FriendsRobotics.TreeAPI -Version 1.1.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FriendsRobotics.TreeAPI" Version="1.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FriendsRobotics.TreeAPI --version 1.1.1
#r "nuget: FriendsRobotics.TreeAPI, 1.1.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FriendsRobotics.TreeAPI as a Cake Addin
#addin nuget:?package=FriendsRobotics.TreeAPI&version=1.1.1

// Install FriendsRobotics.TreeAPI as a Cake Tool
#tool nuget:?package=FriendsRobotics.TreeAPI&version=1.1.1

<div align="center"> <h1>Tree Light API </h1>

A Simple API to commicate with a christmas tree running a TreeServer

</div>

Install

NuGet

You can import the API into your project through the command line:

> dotnet add package FriendsRobotics.TreeAPI --version 1.0.0

Or you can use the NuGet GUI and search for:

FriendsRobotics.TreeAPI

Usage

Configuration

Drop a using at the start to import the API

using TreeAPI;

To get started, configure your settings

// This should be the tree's Ip Address
ConfigManager.IP = "127.0.0.1"; 

// This should be the path you are connecting to.
// Refer to tree-lights/docs if unsure
ConfigMangager.Path = "Text";

// You can usually leave the port out as it will default to 1234
ConfigManager.Port = 1234;

Alternatively, you can use ClientConfig if you wish to use a config file.

Connecting to the tree

It is easiest to wrap the tree in a using statement as it will automatically close the sockets when you are finished.

using (Tree tree = new Tree()) {
    // Code goes in here
}

Now we can connect:

tree.Connect();

N.B. If you wish to connect to mutliple different paths without having to usee the ConfigManager, there is an IpAddr class for you to mess around with

Sending some data to the tree

Sending data is pretty rudimentary:

tree.Send("Hello, World!");

If you want to capture the response from the tree, there is a ReceivedMessage property of the tree.

Console.WriteLine( tree.ReceivedMessage );

Sending Frames and Animations

To send some useful data, you need an ISendable object, effectively either a Frame or a Animation.

Frame frame = new Frame() {
    // Create your pixels here
}

Animation animation = new Animation() {
    // Create your frames here
}

tree.Send(frame);
tree.Send(animation);

Sending either of those will serialize them and send them to the tree to be stored / displayed.

Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

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FslGift.Serialization

A Serialization API to seraialize and deserialize .fslgift files

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Version Downloads Last updated
1.1.1 221 11/2/2023
1.1.0 73 11/2/2023
1.0.0 101 11/2/2023

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