FsCheck.Xunit 3.2.0

dotnet add package FsCheck.Xunit --version 3.2.0
                    
NuGet\Install-Package FsCheck.Xunit -Version 3.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FsCheck.Xunit" Version="3.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="FsCheck.Xunit" Version="3.2.0" />
                    
Directory.Packages.props
<PackageReference Include="FsCheck.Xunit" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add FsCheck.Xunit --version 3.2.0
                    
#r "nuget: FsCheck.Xunit, 3.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=FsCheck.Xunit&version=3.2.0
                    
Install FsCheck.Xunit as a Cake Addin
#tool nuget:?package=FsCheck.Xunit&version=3.2.0
                    
Install FsCheck.Xunit as a Cake Tool

FsCheck.Xunit integrates FsCheck with xUnit.NET by adding a PropertyAttribute that runs FsCheck tests, similar to xUnit.NET's FactAttribute.

           All the options normally available in vanilla FsCheck via configuration can be controlled via the PropertyAttribute.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 is compatible.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (25)

Showing the top 20 popular GitHub repositories that depend on FsCheck.Xunit:

Repository Stars
jellyfin/jellyfin
The Free Software Media System - Server Backend & API
dotnet/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
coding-horror/basic-computer-games
An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common MEMORY SAFE, SCRIPTING programming languages. See https://coding-horror.github.io/basic-computer-games/
Azure/azure-sdk-for-net
This repository is for active development of the Azure SDK for .NET. For consumers of the SDK we recommend visiting our public developer docs at https://learn.microsoft.com/dotnet/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-net.
akkadotnet/akka.net
Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
oskardudycz/EventSourcing.NetCore
Examples and Tutorials of Event Sourcing in .NET
opentk/opentk
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
microsoft/onefuzz
A self-hosted Fuzzing-As-A-Service platform
MetacoSA/NBitcoin
Comprehensive Bitcoin library for the .NET framework.
FakeFishGames/Barotrauma
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
NeutroniumCore/Neutronium
🚀 Build .NET desktop applications using HTML, CSS and javascript.
wabbajack-tools/wabbajack
An automated Modlist installer for various games.
la-yumba/functional-csharp-code
Code samples for Functional Programming in C#
dotnet/dotnet
Home of .NET's Virtual Monolithic Repository which includes all the code needed to build the .NET SDK.
helios-io/helios
reactive socket middleware for .NET
TolikPylypchuk/SharpHook
SharpHook provides a cross-platform global keyboard and mouse hook, event simulation, and text entry simulation for .NET
serdedotnet/serde
Serde.NET is a C# port of the popular Serde serialization library for Rust
vesoapp/veso
Open source media server.
osstotalsoft/nbb
.Net Building Blocks
la-yumba/functional-csharp-code-2
Version Downloads Last updated
3.2.0 4,760 4/10/2025
3.1.0 44,545 1/30/2025
3.0.1 5,563 1/22/2025
3.0.0 19,572 1/7/2025
3.0.0-rc3 91,419 3/3/2024
3.0.0-rc2 713 2/25/2024
3.0.0-rc1 45,504 7/23/2023
3.0.0-beta2 62,461 1/8/2022
3.0.0-beta1 9,399 9/5/2021
3.0.0-alpha5 43,034 12/28/2020
3.0.0-alpha4 209,113 10/6/2018
3.0.0-alpha3 12,193 12/30/2017
3.0.0-alpha2 5,793 10/19/2017
3.0.0-alpha1 1,889 9/26/2017
2.16.6 640,810 7/1/2023
2.16.5 614,645 6/1/2022
2.16.4 385,064 1/8/2022
2.16.3 168,568 9/4/2021
2.16.2 6,633 8/30/2021
2.16.0 26,469 8/13/2021
2.15.3 162,032 5/8/2021
2.15.2 92,768 4/15/2021
2.15.1 64,163 2/27/2021
2.15.0 2,561 2/23/2021
2.14.6 28,982 2/21/2021
2.14.5 3,617 2/18/2021
2.14.4 27,220 1/31/2021
2.14.3 391,173 6/9/2020
2.14.2 78,693 3/11/2020
2.14.0 482,032 4/17/2019
2.13.0 193,415 11/11/2018
2.12.1 19,558 10/18/2018
2.12.0 5,819 10/6/2018
2.11.0 85,613 6/15/2018
2.10.10 58,228 5/15/2018
2.10.9 13,515 4/10/2018
2.10.8 66,352 3/3/2018
2.10.7 11,631 1/29/2018
2.10.6 11,831 12/30/2017
2.10.5 13,651 12/28/2017
2.10.4 35,537 11/8/2017
2.10.3 6,137 9/26/2017
2.10.2 10,037 9/25/2017
2.10.1 1,658 9/23/2017
2.10.0 11,143 9/7/2017
2.9.2 3,294 8/28/2017
2.9.1 1,457 8/27/2017
2.9.0 49,290 5/18/2017
2.9.0-rc3 4,345 5/7/2017
2.9.0-rc2 1,221 5/6/2017
2.9.0-rc1 1,176 5/6/2017
2.8.2 4,046 5/6/2017
2.8.1 1,534 5/1/2017
2.8.0 5,854 3/15/2017
2.7.2 4,762 3/5/2017
2.7.1 5,060 2/13/2017
2.7.0 4,549 1/15/2017
2.6.3 2,284 1/13/2017
2.6.2 7,565 10/7/2016
2.6.1 2,033 9/25/2016
2.6.0 11,494 8/3/2016
2.5.0 26,878 6/7/2016
2.4.0 7,652 4/20/2016
2.3.0 2,937 4/11/2016
2.2.5 6,200 3/28/2016
2.2.4 12,853 12/17/2015
2.2.3 1,943 11/26/2015
2.2.2 2,867 11/14/2015
2.2.1 1,641 11/5/2015
2.2.0 11,148 11/1/2015
2.1.0 3,868 9/30/2015
2.0.7 6,045 8/20/2015
2.0.6 2,250 8/14/2015
2.0.5 3,210 7/31/2015
2.0.4 2,019 7/20/2015
2.0.3 1,834 7/10/2015
2.0.2 1,579 7/7/2015
2.0.1 2,975 5/23/2015
2.0.1-rc1 1,308 5/23/2015
2.0.0-alpha 1,591 4/27/2015
1.0.4 10,708 12/9/2014
1.0.3 2,912 11/18/2014
1.0.2 3,732 10/27/2014
1.0.1 1,742 10/18/2014
1.0.0 2,227 8/3/2014
0.4.1 26,232 5/9/2014
0.4.0.2 5,672 11/7/2013
0.4.0.1 2,117 6/21/2013
0.4.0 1,816 6/18/2013
0.3.0 2,134 8/26/2012
0.2.0 1,889 7/4/2012
0.1.0 5,180 6/25/2012

Support C# struct record generation. (by Brian Rourke Boll)
Xunit `Property` respects `IAsyncLifetime`. (by Arialdo Martini)