FsCheck.Xunit
3.0.0-rc3
See the version list below for details.
dotnet add package FsCheck.Xunit --version 3.0.0-rc3
NuGet\Install-Package FsCheck.Xunit -Version 3.0.0-rc3
<PackageReference Include="FsCheck.Xunit" Version="3.0.0-rc3" />
<PackageVersion Include="FsCheck.Xunit" Version="3.0.0-rc3" />
<PackageReference Include="FsCheck.Xunit" />
paket add FsCheck.Xunit --version 3.0.0-rc3
#r "nuget: FsCheck.Xunit, 3.0.0-rc3"
#:package FsCheck.Xunit@3.0.0-rc3
#addin nuget:?package=FsCheck.Xunit&version=3.0.0-rc3&prerelease
#tool nuget:?package=FsCheck.Xunit&version=3.0.0-rc3&prerelease
FsCheck.Xunit integrates FsCheck with xUnit.NET by adding a PropertyAttribute that runs FsCheck tests, similar to xUnit.NET's FactAttribute.
All the options normally available in vanilla FsCheck via configuration can be controlled via the PropertyAttribute.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- FsCheck (= 3.0.0-rc3)
- FSharp.Core (>= 5.0.2)
- xunit.extensibility.execution (>= 2.4.1 && < 3.0.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on FsCheck.Xunit:
| Package | Downloads |
|---|---|
|
DitzyExtensions.Testing
a collection of extensions and utilities for writing fluent and property based unit tests. |
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Conformist
A comprehensive C# library for property-based testing of WebAPI endpoints for HTTP RFC compliance. Automatically discovers API endpoints and validates them against HTTP RFC standards including safety, idempotency, and response consistency properties. |
GitHub repositories (26)
Showing the top 20 popular GitHub repositories that depend on FsCheck.Xunit:
| Repository | Stars |
|---|---|
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jellyfin/jellyfin
The Free Software Media System - Server Backend & API
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dotnet/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
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coding-horror/basic-computer-games
An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common MEMORY SAFE, SCRIPTING programming languages. See https://coding-horror.github.io/basic-computer-games/
|
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Azure/azure-sdk-for-net
This repository is for active development of the Azure SDK for .NET. For consumers of the SDK we recommend visiting our public developer docs at https://learn.microsoft.com/dotnet/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-net.
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akkadotnet/akka.net
Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
|
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oskardudycz/EventSourcing.NetCore
Examples and Tutorials of Event Sourcing in .NET
|
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opentk/opentk
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
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microsoft/onefuzz
A self-hosted Fuzzing-As-A-Service platform
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FakeFishGames/Barotrauma
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
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MetacoSA/NBitcoin
Comprehensive Bitcoin library for the .NET framework.
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NeutroniumCore/Neutronium
🚀 Build .NET desktop applications using HTML, CSS and javascript.
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dotnet/dotnet
Home of .NET's Virtual Monolithic Repository which includes all the code needed to build the .NET SDK.
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wabbajack-tools/wabbajack
An automated Modlist installer for various games.
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la-yumba/functional-csharp-code
Code samples for Functional Programming in C#
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helios-io/helios
reactive socket middleware for .NET
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VSadov/Satori
Experimenting with dotnet runtime.
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serdedotnet/serde
Serde.NET is a C# port of the popular Serde serialization library for Rust
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Delta3-Studio/Backdash
C# Rollback network SDK
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vesoapp/veso
Open source media server.
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osstotalsoft/nbb
.Net Building Blocks
|
| Version | Downloads | Last Updated |
|---|---|---|
| 3.3.2 | 113,050 | 11/9/2025 |
| 3.3.1 | 74,259 | 8/24/2025 |
| 3.3.0 | 94,155 | 6/3/2025 |
| 3.2.0 | 54,337 | 4/10/2025 |
| 3.1.0 | 138,303 | 1/30/2025 |
| 3.0.1 | 8,297 | 1/22/2025 |
| 3.0.0 | 69,861 | 1/7/2025 |
| 3.0.0-rc3 | 105,009 | 3/3/2024 |
| 3.0.0-rc2 | 874 | 2/25/2024 |
| 3.0.0-rc1 | 46,027 | 7/23/2023 |
| 3.0.0-beta2 | 70,293 | 1/8/2022 |
| 3.0.0-beta1 | 12,226 | 9/5/2021 |
| 2.16.6 | 893,434 | 7/1/2023 |
| 2.16.5 | 705,297 | 6/1/2022 |
| 2.16.4 | 405,241 | 1/8/2022 |
| 2.16.3 | 171,382 | 9/4/2021 |
| 2.16.2 | 7,082 | 8/30/2021 |
| 2.16.0 | 27,030 | 8/13/2021 |
| 2.15.3 | 164,984 | 5/8/2021 |
Breaking change: confusingly named `StringNoNnulls` is renamed to `StringNoNullChar`.
Breaking change: The operators `|@`, `@|` and `%>` are removed. Please use `Prop.label` instead.
Added more `ForAll` overloads for various `Task` types.
The collections types `NonEmptySet`, `NonEmptyArray` and `FixedLengthArray` now implement `IEnnumerable` to avoid a call to `Get` in common scenarios.
Enabled source linking and deterministic builds. (by Patrick Stevens)