GameCore.SceneHelpers
0.0.2
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package GameCore.SceneHelpers --version 0.0.2
NuGet\Install-Package GameCore.SceneHelpers -Version 0.0.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GameCore.SceneHelpers" Version="0.0.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GameCore.SceneHelpers" Version="0.0.2" />
<PackageReference Include="GameCore.SceneHelpers" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GameCore.SceneHelpers --version 0.0.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: GameCore.SceneHelpers, 0.0.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GameCore.SceneHelpers@0.0.2
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GameCore.SceneHelpers&version=0.0.2
#tool nuget:?package=GameCore.SceneHelpers&version=0.0.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Scene Helpers
Adds static scene paths to custom Godot Nodes and implements the IScene interface.
/// <summary>
/// The string path location of your .tscn file
/// </summary>
public static string TscnPath => "/Your/Path/Here.tscn";
/// <summary>
/// Loads a PackedScene from the .tscn file path
/// </summary>
public static PackedScene LoadPackedScene();
/// <summary>
/// Calls LoadPackedScene() then Instantiate<YourClass>()
/// </summary>
public static YourClass Instantiate();
Note: Assumes that the .tscn file is in the same folder as the .cs file.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- GodotSharp (>= 4.5.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on GameCore.SceneHelpers:
| Package | Downloads |
|---|---|
|
GameCore.Pooling
A pooling library for use with Godot. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Reorganized namespace