GameModeManager.Shared 1.0.63

dotnet add package GameModeManager.Shared --version 1.0.63
                    
NuGet\Install-Package GameModeManager.Shared -Version 1.0.63
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GameModeManager.Shared" Version="1.0.63" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GameModeManager.Shared" Version="1.0.63" />
                    
Directory.Packages.props
<PackageReference Include="GameModeManager.Shared" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GameModeManager.Shared --version 1.0.63
                    
#r "nuget: GameModeManager.Shared, 1.0.63"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GameModeManager.Shared@1.0.63
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GameModeManager.Shared&version=1.0.63
                    
Install as a Cake Addin
#tool nuget:?package=GameModeManager.Shared&version=1.0.63
                    
Install as a Cake Tool

GameModeManager provides a Shared API for other plugins to manage game modes. Add a reference to GameModeManager.Shared in your project using one of the methods below to get started!

  1. Download the source code and build it yourself.
  2. Download the latest release from the releases page.
  3. Install the package using the .NET CLI, run: dotnet add package GameModeManager.Shared.

Example Usage

// Included libraries
using GameModeManager.Shared;
using CounterStrikeSharp.API.Core.Capabilities;

// Declare namespace
namespace Plugin;

public class Plugin : BasePlugin
{
  public PluginCapability<IRTVApi> RTVApi { get; } = new("rtv:api");
  public PluginCapability<IGameModeApi> GameModeApi { get; } = new("game_mode:api");
  public PluginCapability<ITimeLimitApi> TimeLimitApi { get; } = new("time_limit:api");

  List<IMap> Maps = GameModeApi.Get().State.Maps;
  List<IMode> Modes = GameModeApi.Get().State.Modes;

  private IMap Map = Maps.FirstOrDefault(m => m.Name.Equals("de_dust2", StringComparison.OrdinalIgnoreCase));
  private IMode Mode = Modes.FirstOrDefault().FirstOrDefault(m => m.Name.Equals("Scoutzknivez", StringComparison.OrdinalIgnoreCase));

  GameModeApi.Get().Control.ChangeMap(Map);
  GameModeApi.Get().Control.ChangeMode(Mode);
  
  int Seconds = 120;
  RTVApi.Get().Control.SetDuration(Seconds);

  TimeLimitApi.Get().Control.Enforce();
  TimeLimitApi.Get().Control.CustomLimit (Seconds);
  TimeLimitApi.Get().Control.Disable();

  private string Message = TimeLimitApi.Get().Messaging.TimeLimitMessage();
}

Interfaces

GameModeApi

public interface IGameState
{
    List<IMap> Maps { get; }
    List<IMode> Modes { get; }
    IMap CurrentMap { get; }
    IMode WarmupMode { get; }
    IMode CurrentMode { get; }
    List<ISetting> Settings { get; }
    List<IMapGroup> MapGroups { get; }
    bool WarmupScheduled { get; }
}

public interface IGameModeControl
{
    void TriggerRotation();
    void ChangeMode(IMode mode);
    void ChangeMap(IMap map, int delay);
}

public interface IWarmupControl
{
    bool ScheduleWarmup(IMode mode);
}

public interface IGameModeApi
{
    IGameState State { get; }
    IGameModeControl Control { get; }
    IWarmupControl Warmup { get; }
}

RTVApi

public interface IRTVState
{
    IMap? NextMap { get; }
    int Duration { get; }
    bool Enabled { get; }
    IMode? NextMode { get; }
    bool EndOfMapVote { get; }
    bool IncludeExtend { get; }
    int KillsBeforeEnd { get; }
    int RoundsBeforeEnd { get; }
    bool EofVoteHappened { get; }
    int SecondsBeforeEnd { get; }
    bool NominationEnabled { get; }
    bool EofVoteHappening { get; }
    bool ChangeImmediately { get; }
    int MaxNominationWinners { get; }
}

public interface IRTVControl
{
    void Enable();
    void Disable();
    IRTVControl SetDuration(int duration);
    IRTVControl SetRoundsBeforeEnd(int rounds);
    IRTVControl SetKillsBeforeEnd(int kills);
    IRTVControl SetSecondsBeforeEnd(int seconds);
    IRTVControl SetEndOfMapVote(bool endOfMapVote);
    IRTVControl SetIncludeExtend(bool includeExtend);
    IRTVControl SetChangeImmediately(bool changeImmediately);
}

public interface IRTVNomination
{
    bool NominationEnabled { get; }
    int MaxNominationWinners { get; }
    IRTVNomination SetNominationEnabled(bool nominationEnabled);
    IRTVNomination SetMaxNominationWinners(int maxNominationWinners);
}

public interface IRTVApi 
{
    IRTVState State { get; }
    IRTVControl Control { get; }
    IRTVNomination Nomination { get; }
}

TimeLimitApi

public interface ITimeLimitState
{
    int MaxWins { get; }
    float TimeLimit { get; }
    bool Custom { get; }
    bool Enabled { get; }
    bool Scheduled { get; }
    decimal TimePlayed { get; }
    int RemainingWins { get; }
    bool UnlimitedTime { get; }
    bool UnlimitedRounds { get; }
    decimal TimeRemaining { get; }
}

public interface ITimeLimitControl
{
    void Enforce();
    void Disable();
    void CustomLimit(int time);
}

public interface ITimeLimitMessaging
{
    string TimeLeftMessage();
}

public interface ITimeLimitApi
{
    ITimeLimitState State { get; }
    ITimeLimitControl Control { get; }
    ITimeLimitMessaging Messaging { get; }
}
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
1.0.63 129 2/15/2026