GodotSharpStringCacher.MSBuild 1.0.0-alpha

This is a prerelease version of GodotSharpStringCacher.MSBuild.
There is a newer version of this package available.
See the version list below for details.
dotnet add package GodotSharpStringCacher.MSBuild --version 1.0.0-alpha
                    
NuGet\Install-Package GodotSharpStringCacher.MSBuild -Version 1.0.0-alpha
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotSharpStringCacher.MSBuild" Version="1.0.0-alpha" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotSharpStringCacher.MSBuild" Version="1.0.0-alpha" />
                    
Directory.Packages.props
<PackageReference Include="GodotSharpStringCacher.MSBuild" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotSharpStringCacher.MSBuild --version 1.0.0-alpha
                    
#r "nuget: GodotSharpStringCacher.MSBuild, 1.0.0-alpha"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotSharpStringCacher.MSBuild@1.0.0-alpha
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotSharpStringCacher.MSBuild&version=1.0.0-alpha&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=GodotSharpStringCacher.MSBuild&version=1.0.0-alpha&prerelease
                    
Install as a Cake Tool

Automatically cache Godot Mono/C# StringName and NodePath without changing your code

What ?

Godot uses its own string types for a lot of features in the engine: StringName and NodePath. They each have their advantage which make a speed difference for the engine.
However in C# they are often implicited declared and can have performance impact.
For example, when writing something like Input.IsActionJustPressed("my_input"), the constructor to StringName is called on "my_input" without you noticing. This results in the GC allocation of an object that will live for only one method. Worse, the implementation of these constructors does potentially expensive calculations (for StringName, a hash is computed, which is then searched in a linked list. For NodePath, the string is deconstructed in its individual nodes, and a list is allocated to cache the results)

There are different proposals to circumvent this issue, here is mine.

Integrating

Include the package in your csproj file with

<PackageReference Include="GodotSharpStringCacher.MSBuild" Version="1.0.0-alpha" />

That's it ! The main assembly is now automatically patched.
If you want it to affect other packages, use

<ItemGroup>
    <PackageReference Include="Foo.Bar" CacheStrings="true" />
    <Reference Include=".../Foo.Bar.dll" CacheStrings="true" />
    <ProjectReference Include=".../Foo.Bar.csproj" CacheStrings="true" />

    
    <CacheStrings Include="Foo.Bar" />
</ItemGroup>

Quick Testing

If you want to test without integrating it, compile GodotSharpStringCacher.Console. The syntax is:

GodotSharpStringCacher.Console <in_file> <out_file> [--short-names]

You can browse the resulting assembly and see the results for yourself. (--short-names is explained below)

Short Names

By default, the variables created from your constant string in the assembly closely resemble the string. For example, "my_input" creates a variable called _my_input. This can help when statically reversing your own project.
If you don't want that in a specific assembly, you can add ShortNames=true. If you don't want that globally, add

<GDStringUseShortNames>true</GDStringUseShortNames>

How It Works

It executes after your project compiles and directly edits the resulting assembly. It uses AsmResolver, a library for assembly exploring and editing.
It looks for calls to these implicit conversion operators, then if the string is a constant, adds its value as a StringName/NodePath to a static class, then replaces the call with the load to this value.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.0 52 7/1/2026
1.0.8 73 6/29/2026
1.0.7 78 6/26/2026
1.0.7-alpha 92 6/20/2026
1.0.6-alpha 75 6/19/2026
1.0.5-alpha 73 6/19/2026
1.0.4-alpha 78 6/18/2026
1.0.3-alpha 82 6/18/2026
1.0.2-alpha 79 6/18/2026
1.0.1-alpha 75 6/17/2026
1.0.0-alpha 80 6/15/2026