GodotStringIntercept 0.1.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package GodotStringIntercept --version 0.1.0
                    
NuGet\Install-Package GodotStringIntercept -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotStringIntercept" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotStringIntercept" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="GodotStringIntercept" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotStringIntercept --version 0.1.0
                    
#r "nuget: GodotStringIntercept, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotStringIntercept@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotStringIntercept&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=GodotStringIntercept&version=0.1.0
                    
Install as a Cake Tool

Godot String Intercept

Generates StringNames/NodePaths for Godot 4.

Usage

// Allocates a new StringName every time.
Input.IsActionPressed("move_forward");

// Allocation free!
Input.IsActionPressed("move_forward".AsStringName());

You must add the following to your .csproj file:

<PropertyGroup>
    <InterceptorsNamespaces>$(InterceptorsNamespaces);GodotInterceptors</InterceptorsNamespaces>
</PropertyGroup>

How?

This library generates readonly fields for the values passed to AsStringName()/AsNodePath(). The calls to those methods are then intercepted to simply read the readonly field.

More info: https://github.com/godotengine/godot-proposals/discussions/10826

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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