GodotStringIntercept 0.1.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package GodotStringIntercept --version 0.1.0
NuGet\Install-Package GodotStringIntercept -Version 0.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotStringIntercept" Version="0.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotStringIntercept" Version="0.1.0" />
<PackageReference Include="GodotStringIntercept" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotStringIntercept --version 0.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: GodotStringIntercept, 0.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotStringIntercept@0.1.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotStringIntercept&version=0.1.0
#tool nuget:?package=GodotStringIntercept&version=0.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Godot String Intercept
Generates StringNames/NodePaths for Godot 4.
Usage
// Allocates a new StringName every time.
Input.IsActionPressed("move_forward");
// Allocation free!
Input.IsActionPressed("move_forward".AsStringName());
You must add the following to your .csproj file:
<PropertyGroup>
<InterceptorsNamespaces>$(InterceptorsNamespaces);GodotInterceptors</InterceptorsNamespaces>
</PropertyGroup>
How?
This library generates readonly fields for the values passed to AsStringName()/AsNodePath().
The calls to those methods are then intercepted to simply read the readonly field.
More info: https://github.com/godotengine/godot-proposals/discussions/10826
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net10.0
- GodotSharp (>= 4.0.0)
-
net8.0
- GodotSharp (>= 4.0.0)
-
net9.0
- GodotSharp (>= 4.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.