Iguina.Drivers.Sfml 1.0.0

dotnet add package Iguina.Drivers.Sfml --version 1.0.0
                    
NuGet\Install-Package Iguina.Drivers.Sfml -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Iguina.Drivers.Sfml" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Iguina.Drivers.Sfml" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="Iguina.Drivers.Sfml" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Iguina.Drivers.Sfml --version 1.0.0
                    
#r "nuget: Iguina.Drivers.Sfml, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Iguina.Drivers.Sfml@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Iguina.Drivers.Sfml&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=Iguina.Drivers.Sfml&version=1.0.0
                    
Install as a Cake Tool

Iguina.Drivers.Sfml

NuGet Build

SFML rendering and input drivers for the Iguina UI system.

Quick start

using SFML.Graphics;
using SFML.Window;
using Iguina.Drivers.Sfml;

var window = new RenderWindow(new VideoMode(800, 600), "My Game");
var font = new Font("path/to/font.ttf");
var ui = SfmlIguinaSetup.Create(window, "path/to/IguinaTheme", "path/to/IguinaTheme/system_style.json", font);

var clock = new Clock();
while (window.IsOpen)
{
    window.DispatchEvents();
    var dt = clock.Restart().AsSeconds();
    
    window.Clear();
    ui.Update(dt);
    ui.Draw();
    window.Display();
}

Manual setup

For more control, use the drivers directly:

var renderer = new SfmlRenderer(window, themePath, defaultFont);
var input = new SfmlInputProvider(window);
var ui = new UISystem(Path.Combine(themePath, "system_style.json"), renderer, input);

Offscreen rendering

The renderer also works with RenderTexture:

var target = new RenderTexture(new Vector2u(800, 600));
var renderer = new SfmlRenderer(target, themePath, defaultFont);

Features

  • Lazy texture and font loading with caching
  • Software scissor region clipping for scrollable panels
  • Extensible effect pipeline via <c>RegisterEffect</c>/<c>RemoveEffect</c>
  • Keyboard repeat delay/rate handling for text input commands
  • Mouse wheel and text input event handling
  • Works with RenderWindow and RenderTexture

Requirements

  • .NET 9.0 or .NET 10.0
  • Iguina >= 1.1.4
  • SFML.Graphics, SFML.Window, SFML.System >= 3.0.0
Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 43 6/17/2026