LDtkMonogame 0.1.1

Additional Details

These are no longer compatible with the latest ldtk version as it introduced a new csv Intgrid format.

There is a newer version of this package available.
See the version list below for details.
dotnet add package LDtkMonogame --version 0.1.1
NuGet\Install-Package LDtkMonogame -Version 0.1.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LDtkMonogame" Version="0.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add LDtkMonogame --version 0.1.1
#r "nuget: LDtkMonogame, 0.1.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install LDtkMonogame as a Cake Addin
#addin nuget:?package=LDtkMonogame&version=0.1.1

// Install LDtkMonogame as a Cake Tool
#tool nuget:?package=LDtkMonogame&version=0.1.1

Ldtk Monogame

C# Monogame renderer for https://github.com/deepnight/ldtk
Nuget https://www.nuget.org/packages/LDtkMonogame/
Art used in the example by https://pixelfrog-store.itch.io/kings-and-pigs

Example code snippet

Project projectFile;
Level startLevel;
Level[] neighbours;

override void Initialize()
{
    projectFile = new Project(spriteBatch, "PATH TO THE LDTK FILE");
    projectFile.Load(0);

    startLevel = projectFile.GetLevel("Level1");
    neighbours = (from neighbour in startLevel.Neighbours select projectFile.GetLevel(neighbour)).ToArray();

    base.Initialize();
}

override void Update(GameTime gameTime)
{

}

override void Draw(GameTime gameTime)
{
    GraphicsDevice.Clear(startLevel.BgColor);

    spriteBatch.Begin(SpriteSortMode.Texture, samplerState: SamplerState.PointClamp);
    {
        for(int i = 0; i < startLevel.Layers.Length; i++)
        {
            spriteBatch.Draw(startLevel.Layers[i], startLevel.WorldPosition, Color.White);
        }

        for(int i = 0; i < neighbours.Length; i++)
        {
            for(int j = 0; j < neighbours[i].Layers.Length; j++)
            {
                spriteBatch.Draw(neighbours[i].Layers[j], neighbours[i].WorldPosition, Color.White);
            }
        }
    }
    spriteBatch.End();

    base.Draw(gameTime);
}

Better code examples LDtkMonogame.Examples

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on LDtkMonogame:

Package Downloads
LDtkMonogame.ContentPipeline

LDtk contentpipeline extension for importing .ldtk and .ldtkl files

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.2.0 343 1/25/2024
1.1.2 662 9/8/2023
1.1.1 606 7/15/2023
1.1.0 573 6/8/2023
1.0.1 899 1/15/2023
1.0.0 805 1/3/2023
0.7.0 1,031 7/26/2022
0.6.5 1,042 7/20/2022
0.6.4 1,033 6/14/2022
0.6.3 1,056 6/14/2022
0.6.2 1,062 5/10/2022
0.6.1 1,087 5/10/2022
0.6.0 1,072 5/10/2022
0.5.0 1,087 5/9/2022
0.4.0 951 12/23/2021
0.3.1 863 2/27/2021
0.3.0 795 2/22/2021
0.2.0 918 2/9/2021
0.1.1 948 2/1/2021
0.1.0 828 1/27/2021
0.0.1 865 1/24/2021

Changed background images to be the same as a layer