Liquiid.io.AtomicAssets 1.1.0

dotnet add package Liquiid.io.AtomicAssets --version 1.1.0
NuGet\Install-Package Liquiid.io.AtomicAssets -Version 1.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Liquiid.io.AtomicAssets" Version="1.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Liquiid.io.AtomicAssets --version 1.1.0
#r "nuget: Liquiid.io.AtomicAssets, 1.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Liquiid.io.AtomicAssets as a Cake Addin
#addin nuget:?package=Liquiid.io.AtomicAssets&version=1.1.0

// Install Liquiid.io.AtomicAssets as a Cake Tool
#tool nuget:?package=Liquiid.io.AtomicAssets&version=1.1.0

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.NET and Unity3D-compatible (Desktop, Mobile, WebGL) ApiClient for AtomicAssets

Installation

Requires Unity 2019.1+ with .NET 4.x+ Runtime

This package can be included into your project by either:

  1. Installing the package via Unity's Package Manager (UPM) in the editor (recommended).
  2. Importing the .unitypackage which you can download here.
  3. Manually add the files in this repo.
  4. Installing it via NuGet.

1. Installing via Unity Package Manager (UPM).

In your Unity project:

  1. Open the Package Manager Window/Tab

    image

  2. Click on + icon and then click on "Add Package From Git URL"

    image

  3. Enter URL: https://github.com/liquiidio/AttomicAssetsApiClient.git#upm


2. Importing the Unity Package.

Download the UnityPackage here.

Then in your Unity project:

  1. Open up the import a custom package window

    image

  2. Navigate to where you downloaded the file and open it.

image

  1. Check all the relevant files needed (if this is a first time import, just select ALL) and click on import.

image


3. Install manually.

Download the latest Release.

Then in your Unity project, copy the sources from AtomicAssetsApiClient into your Unity Assets directory.


4. Install via NuGet (for Standard .NET users only - No Unity3D)

.NET CLI

> dotnet add package Liquiid.io.AtomicAssets --version 1.0.24

Package Manager

PM> Install-Package Liquiid.io.AtomicAssets -Version 1.0.24


Usage

The entry point to the APIs is in the AtomicAssetsApiFactory. You can initialise any supported API from there. You can then call any endpoint from the initialised API. Each endpoint has its own set of parameters that you may build up and pass in to the relevant function.


Examples

Example calling the /v1/assets endpoint

Initialise the Assets API

     var assetsApi = AtomicAssetsApiFactory.Version1.AssetsApi;

Call the assets endpoint

     var assets = await assetsApi.Assets();
     assets.Data.ToList().ForEach(a => Console.WriteLine(a.AssetId));
Example output

AtomicMarket

1099567200113

1099567200112

1099567200111

1099567200110

1099567200109

1099567200108

1099567200107

1099567200106

Example calling the /v1/assets endpoint with parameters

Initialise the Assets API

     var assetsApi = AtomicAssetsApiFactory.Version1.AssetsApi;

Build up the AssetsParameters with the AssetsUriParameterBuilder

     var builder = new AssetsUriParameterBuilder().WithLimit(1);

Call the assets endpoint, passing in the builder

     var assets = await assetsApi.Assets(builder);
     assets.Data.ToList().ForEach(a => Console.WriteLine(a.AssetId));
Example output

1099567200114

1099567200113

1099567200112

1099567200111

1099567200110

1099567200109

1099567200108

1099567200107

1099567200106

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.0 183 4/11/2023
1.0.38 209 2/28/2023
1.0.35 214 2/13/2023
1.0.34 230 2/12/2023
1.0.32 273 1/20/2023
1.0.30 264 1/19/2023
1.0.29 257 1/19/2023
1.0.28 258 1/19/2023
1.0.27 265 1/19/2023
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1.0.24 281 1/11/2023
1.0.23 287 1/10/2023
1.0.22 268 1/10/2023
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1.0.18 270 1/10/2023
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1.0.15 267 1/10/2023
1.0.14 278 1/10/2023
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1.0.11 273 1/10/2023
1.0.10 265 1/10/2023
1.0.9 246 1/10/2023
1.0.8 256 1/10/2023
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1.0.6 264 1/10/2023
1.0.5 261 12/19/2022
1.0.4 245 12/19/2022