Meatcorps.Engine.Core
0.1.11
See the version list below for details.
dotnet add package Meatcorps.Engine.Core --version 0.1.11
NuGet\Install-Package Meatcorps.Engine.Core -Version 0.1.11
<PackageReference Include="Meatcorps.Engine.Core" Version="0.1.11" />
<PackageVersion Include="Meatcorps.Engine.Core" Version="0.1.11" />
<PackageReference Include="Meatcorps.Engine.Core" />
paket add Meatcorps.Engine.Core --version 0.1.11
#r "nuget: Meatcorps.Engine.Core, 0.1.11"
#:package Meatcorps.Engine.Core@0.1.11
#addin nuget:?package=Meatcorps.Engine.Core&version=0.1.11
#tool nuget:?package=Meatcorps.Engine.Core&version=0.1.11
Meatcorps.Engine.Core
Meatcorps.Engine.Core is the foundational library of the Meatcorps Engine.
It provides the core building blocks, contracts, and utilities used by higher-level engine modules (such as rendering, input backends, and hardware integration).
This package is engine-agnostic: it contains no rendering, windowing, or platform-specific code.
What This Package Is
Meatcorps.Engine.Core contains:
- Core data types and math primitives
- Input abstraction and player routing
- Object and module management
- Timing, tweening, and animation helpers
- Resource, storage, and security contracts
- Grid and spatial utilities
- Low-level utilities used throughout the engine
It is designed to be:
- Deterministic
- Modular
- Testable
- Free of framework or engine dependencies
What This Package Is Not
- No Raylib, SDL, or graphics code
- No UI or rendering logic
- No platform-specific APIs
- No opinionated game logic
Those live in separate packages.
High-Level Architecture
The Core package focuses on contracts and behavior, not implementation details.
Typical dependency flow:
Game
- Engine Modules (Raylib, SDL, Hardware, etc.)
- Meatcorps.Engine.Core
Game code generally interacts with Core through:
- Interfaces
- Enums
- Routers and managers
- Stateless helpers
Main Namespaces
Meatcorps.Engine.Core.GridSystem
Spatial and grid-based utilities used for:
- Broad-phase spatial queries
- Entity placement
- Grid-driven gameplay systems
Includes:
GridAnalyzerYZSingleEntityGridSpatialEntityGrid
Meatcorps.Engine.Core.Data
Lightweight value types used across the engine:
Rect,RectFPointIntSizeFMarginF,PaddingFLineF
These are allocation-free and framework-independent.
Meatcorps.Engine.Core.Enums
Shared enums used across systems:
ConfigValueTypePlayerInputTypeEaseType
Meatcorps.Engine.Core.Extensions
Extension methods for common types:
String,Integer,FloatEnumVector2,Matrix3x2PointInt,RectangleF
Meatcorps.Engine.Core.Input
A layered, decoupled input abstraction system supporting:
- Multiple hardware backends
- Player-specific routing
- Action mapping via enums
- Axis aggregation
- Input-driven animations and feedback
Key components:
IInput,BaseInput- Generic mappers
PlayerInputRouter<T>InputManager<T>
This namespace defines input semantics, not hardware.
Meatcorps.Engine.Core.ObjectManager
Central object and service registry used for:
- Dependency resolution
- Lifetime management
- Global service access
Designed to remain lightweight and explicit.
Meatcorps.Engine.Core.Modules
Module contracts and lifecycle hooks used to:
- Register engine subsystems
- Control initialization and teardown order
Meatcorps.Engine.Core.Resource
Resource-related contracts and helpers, including:
- Resource ownership rules
- Pooling utilities
- Async-safe patterns
Meatcorps.Engine.Core.Security
Security and integrity-related abstractions, such as:
- Encryption contracts
- Secure resource handling
(Implementation is provided by higher-level modules.)
Meatcorps.Engine.Core.Server
Minimal server and application loop utilities:
ServerApplicationSimpleGameLoop
Useful for headless or service-based scenarios.
Meatcorps.Engine.Core.Storage
Abstractions for configuration and persistence:
IKeyValueDatabaseIUniversalConfig
Allows engine and games to remain storage-agnostic.
Meatcorps.Engine.Core.Tween
Tweening and interpolation helpers used for:
- Animation
- Easing
- Smooth value transitions
Includes easing support via EaseType.
Meatcorps.Engine.Core.Utilities
Math helpers
MathHelperPrimitivesHelper
Resources and pools
ResourcePoolThreadSafeListRandomEnumResetValue
Sensors and timers
FixedTimerEdgeDetectorPulseTimerTimerOnTimerOffSmoothValueFrameTimer
Other helpers
DirectionBufferedDirectionUVHelperFileUtilities
Documentation
Full reference documentation is available in the GitHub Wiki:
https://github.com/meatcorps/Engine/wiki/Documentation
The wiki is intended as a reference guide, not a tutorial.
Design Goals
- Clear separation of concerns
- No hidden global state
- Predictable behavior
- Long-term maintainability
- Suitable for arcade, desktop, and embedded environments
License
MIT License
See LICENSE for details.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- No dependencies.
NuGet packages (13)
Showing the top 5 NuGet packages that depend on Meatcorps.Engine.Core:
| Package | Downloads |
|---|---|
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Meatcorps.Engine.Hardware.Controllers
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the Game Controller package |
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Meatcorps.Engine.Logging
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the Logging package |
|
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Meatcorps.Engine.RayLib
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the primary Meatcorps Engine RayLib package |
|
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Meatcorps.Engine.Signals
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the signals package |
|
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Meatcorps.Engine.Assets
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the core asset package library |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.17-preview.19 | 54 | 2/25/2026 |
| 0.1.17-preview.18 | 62 | 2/25/2026 |
| 0.1.17-preview.17 | 55 | 2/24/2026 |
| 0.1.16 | 429 | 2/20/2026 |
| 0.1.15 | 438 | 2/14/2026 |
| 0.1.14 | 428 | 2/14/2026 |
| 0.1.13 | 433 | 2/14/2026 |
| 0.1.11 | 428 | 2/14/2026 |
| 0.1.10 | 425 | 2/14/2026 |
| 0.1.9 | 436 | 1/12/2026 |
| 0.1.8 | 414 | 1/11/2026 |
| 0.1.7 | 409 | 1/10/2026 |
| 0.1.6 | 411 | 1/10/2026 |
| 0.1.5 | 404 | 1/10/2026 |
| 0.1.4 | 434 | 1/4/2026 |
| 0.1.0 | 500 | 1/4/2026 |