Miko.iOS 0.1.0

dotnet add package Miko.iOS --version 0.1.0
                    
NuGet\Install-Package Miko.iOS -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Miko.iOS" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Miko.iOS" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="Miko.iOS" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Miko.iOS --version 0.1.0
                    
#r "nuget: Miko.iOS, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Miko.iOS@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Miko.iOS&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=Miko.iOS&version=0.1.0
                    
Install as a Cake Tool

Miko.iOS

iOS host for Miko, the native .NET UI engine that renders Razor components with SkiaSharp. It provides the Metal view, touch and keyboard input (including composing input methods), the app lifecycle, and the iOS implementations of Miko.Native and video playback (AVPlayer). iOS 15 and later.

[Register("SceneDelegate")]
public class SceneDelegate : UIWindowSceneDelegate
{
    public override UIWindow? Window { get; set; }

    public override void WillConnect(UIScene scene, UISceneSession session, UISceneConnectionOptions connectionOptions)
    {
        if (scene is not UIWindowScene windowScene) return;
        Window = new UIWindow(windowScene)
        {
            RootViewController = new MikoViewController(
                MyApp.App.CreateContext(builder => builder.UseIosNative()))
        };
        Window.MakeKeyAndVisible();
    }
}

UseIosNative() registers the native capabilities and the platform services components use (haptics, orientation); UseIosVideo() registers the video backend.

The easiest start is the template: dotnet new install Miko.Templates::1.0.0-preview.1, then dotnet new miko-multiplatform -o MyApp. It includes the scene lifecycle, app icon, launch screen and privacy manifest an App Store build needs. See the documentation and the iOS publishing guide.

Product Compatible and additional computed target framework versions.
.NET net10.0-ios26.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 114 10/26/2026
0.0.74 148 9/18/2026
0.0.73 124 9/18/2026
0.0.72 119 9/17/2026
0.0.71 116 9/16/2026
0.0.70 138 9/9/2026
0.0.69 137 9/8/2026
0.0.68 142 9/3/2026
0.0.67 121 9/2/2026
0.0.66 122 9/1/2026
0.0.65 133 8/31/2026
0.0.64 122 8/28/2026
0.0.63 130 8/25/2026
0.0.62 128 8/24/2026
0.0.61 157 8/20/2026
0.0.60 120 8/19/2026
0.0.59 124 8/19/2026
0.0.58 127 8/18/2026
0.0.57 135 8/13/2026
0.0.56 121 8/11/2026
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