ModuleEventRaiser.Generator
1.1.3
See the version list below for details.
dotnet add package ModuleEventRaiser.Generator --version 1.1.3
NuGet\Install-Package ModuleEventRaiser.Generator -Version 1.1.3
<PackageReference Include="ModuleEventRaiser.Generator" Version="1.1.3" />
<PackageVersion Include="ModuleEventRaiser.Generator" Version="1.1.3" />
<PackageReference Include="ModuleEventRaiser.Generator" />
paket add ModuleEventRaiser.Generator --version 1.1.3
#r "nuget: ModuleEventRaiser.Generator, 1.1.3"
#:package ModuleEventRaiser.Generator@1.1.3
#addin nuget:?package=ModuleEventRaiser.Generator&version=1.1.3
#tool nuget:?package=ModuleEventRaiser.Generator&version=1.1.3
ModuleEventRaiser.Generator
A lightweight VB.NET source generator that automatically creates RaiseEvent helper methods for events declared in Modules.
New in version 1.1.0+:
- Comprehensive event scheduling system with thread-safe queue management, perfect for game frameworks (MonoGame, FNA, etc.)
- Delegate pattern detection - now supports both traditional parameter lists and delegate-based events (like
As EventHandler)
⚠️ Important Version Note
Please use version 1.0.6 or later. Versions 1.0.0 through 1.0.5 had packaging issues that prevented them from working correctly as source generators. Only versions 1.0.6 and above are fully functional.
- Versions 1.0.6–1.0.7: Provide basic event raising methods only (no asynchronous support)
- Version 1.0.8 is unlisted because it makes no functional changes
- Versions 1.0.9–1.0.11: Add support for asynchronous event raising methods
- Versions 1.1.0-1.1.1 are unlisted because of typos in the generated code
- Version 1.1.2: Adds event scheduling system with thread-safe queue management
- Version 1.1.3: Supports delegate pattern of event declaration (e.g.,
Public Event MyEvent As EventHandlercan now be raised withRaiseEvent_MyEvent(sender As Object, e As EventArgs))
💡 Recommendation: If you have an older version installed, please update to version 1.1.2 or later to take advantage of async support, event scheduling, and delegate pattern detection. See the Installation section for details.
Features
- Automatically generate
RaiseEvent_xxxmethods for Module events - Supports any event parameter types (Double, String, custom classes, etc.)
- Zero runtime dependencies
- Compile-time only code generation
- Clean and easy to use
- Automatically adds required
Importsfor recognized types RaiseEventAsync_xxxmethods for asynchronous event raising (available in version 1.0.9+)- New in 1.1.2:
ScheduleEvent_xxxmethods for deferred event raising - New in 1.1.2: Thread-safe event scheduler with queue management, perfect for game frameworks (MonoGame, FNA, etc.)
- New in 1.1.3: Delegate pattern detection - supports both traditional parameter lists and delegate-based events (like
As EventHandler)
Usage Example
Define your events in a partial module (like MyEvents.vb):
Partial Public Module MyEvents
Public Event TemperatureChanged(temperature As Double)
Public Event HumidityChanged(humidity As Double)
Public Event LightLevelChanged(lightLevel As Integer)
End Module
The generator automatically creates:
Partial Public Module MyEvents
Public Sub RaiseEvent_TemperatureChanged(temperature As Double)
RaiseEvent TemperatureChanged(temperature)
End Sub
Public Sub RaiseEvent_HumidityChanged(humidity As Double)
RaiseEvent HumidityChanged(humidity)
End Sub
Public Sub RaiseEvent_LightLevelChanged(lightLevel As Integer)
RaiseEvent LightLevelChanged(lightLevel)
End Sub
' --- Asynchronous event raising methods (available in version 1.0.9+) ---
Public Async Function RaiseEventAsync_TemperatureChanged(temperature As Double) As Task
Await Task.Run(Sub() RaiseEvent TemperatureChanged(temperature))
End Function
Public Async Function RaiseEventAsync_HumidityChanged(humidity As Double) As Task
Await Task.Run(Sub() RaiseEvent HumidityChanged(humidity))
End Function
Public Async Function RaiseEventAsync_LightLevelChanged(lightLevel As Integer) As Task
Await Task.Run(Sub() RaiseEvent LightLevelChanged(lightLevel))
End Function
' --- Event scheduling methods (NEW in version 1.1.2) ---
Public Sub ScheduleEvent_TemperatureChanged(temperature As Double)
ScheduleEventAction(Sub() RaiseEvent TemperatureChanged(temperature))
End Sub
Public Sub ScheduleEvent_HumidityChanged(humidity As Double)
ScheduleEventAction(Sub() RaiseEvent HumidityChanged(humidity))
End Sub
Public Sub ScheduleEvent_LightLevelChanged(lightLevel As Integer)
ScheduleEventAction(Sub() RaiseEvent LightLevelChanged(lightLevel))
End Sub
End Module
' --- Event scheduler module (NEW in version 1.1.2) ---
''' <summary>
''' Schedules event actions from the MyEvents module to be raised later.
''' Useful for game frameworks (MonoGame, FNA, etc.) where you want to avoid raising events
''' during the update phase.
''' </summary>
Public Module MyEventsEventScheduler
Private ReadOnly _pendingEvents As New List(Of Action)
Private ReadOnly _lock As New Object()
''' <summary>
''' Schedules an event action to be raised later.
''' </summary>
Public Sub ScheduleEventAction(eventAction As Action)
SyncLock _lock
_pendingEvents.Add(eventAction)
End SyncLock
End Sub
''' <summary>
''' Raises all scheduled event actions defined in this module.
''' </summary>
Public Sub RaiseScheduledEvents()
Dim actionsToRaise = Array.Empty(Of Action)()
SyncLock _lock
If _pendingEvents.Count = 0 Then Exit Sub
actionsToRaise = _pendingEvents.ToArray()
_pendingEvents.Clear()
End SyncLock
' Raise all events outside the lock to avoid deadlocks
Array.ForEach(actionsToRaise, Sub(atn) atn.Invoke())
End Sub
''' <summary>
''' Gets the number of pending events scheduled to be raised.
''' </summary>
Public ReadOnly Property PendingEventCount As Integer
Get
SyncLock _lock
Return _pendingEvents.Count
End SyncLock
End Get
End Property
''' <summary>
''' Clears all scheduled events without raising them.
''' </summary>
Public Sub ClearScheduledEvents()
SyncLock _lock
_pendingEvents.Clear()
End SyncLock
End Sub
End Module
Event Scheduling Usage (New in 1.1.2)
The event scheduling system is particularly useful for game frameworks where you need to avoid raising events during critical phases like the update loop.
Basic Scheduling Usage
' Schedule an event to be raised later
MyEvents.ScheduleEvent_TemperatureChanged(25.5)
' Raise all scheduled events at an appropriate time (e.g., during Draw phase)
MyEventsEventScheduler.RaiseScheduledEvents()
Game Framework Example (MonoGame/FNA)
Public Class Game1
Inherits Game
Protected Overrides Sub Update(gameTime As GameTime)
' During update phase, schedule events instead of raising them immediately
If temperatureChanged Then
MyEvents.ScheduleEvent_TemperatureChanged(newTemperature)
End If
MyBase.Update(gameTime)
End Sub
Protected Overrides Sub Draw(gameTime As GameTime)
' During draw phase, safely raise all scheduled events
MyEventsEventScheduler.RaiseScheduledEvents()
MyBase.Draw(gameTime)
End Sub
End Class
Advanced Scheduler Features
' Check how many events are pending
Dim pendingCount = MyEventsEventScheduler.PendingEventCount
' Clear all scheduled events without raising them (useful for scene transitions)
MyEventsEventScheduler.ClearScheduledEvents()
Installation
Install via NuGet Package Manager:
Install-Package ModuleEventRaiser.Generator
Or via .NET CLI:
dotnet add package ModuleEventRaiser.Generator
License
BSD 3-Clause License
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.2.0 | 101 | 4/27/2026 |
| 1.1.8 | 109 | 4/10/2026 |
| 1.1.7.10 | 99 | 4/7/2026 |
| 1.1.7.9 | 104 | 4/3/2026 |
| 1.1.7.4 | 102 | 4/1/2026 |
| 1.1.7.3 | 107 | 3/28/2026 |
| 1.1.7.2 | 98 | 2/26/2026 |
| 1.1.7 | 97 | 2/26/2026 |
| 1.1.6 | 102 | 2/20/2026 |
| 1.1.5 | 105 | 2/17/2026 |
| 1.1.4 | 102 | 2/16/2026 |
| 1.1.3 | 103 | 2/16/2026 |
| 1.1.2 | 100 | 2/16/2026 |
| 1.0.11 | 108 | 2/16/2026 |
| 1.0.10 | 126 | 2/15/2026 |
| 1.0.9 | 99 | 2/15/2026 |