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dotnet add package MonoGame.Content.Builder --version                
NuGet\Install-Package MonoGame.Content.Builder -Version                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Content.Builder" Version="" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Content.Builder --version                
#r "nuget: MonoGame.Content.Builder,"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Content.Builder as a Cake Addin
#addin nuget:?package=MonoGame.Content.Builder&version=

// Install MonoGame.Content.Builder as a Cake Tool
#tool nuget:?package=MonoGame.Content.Builder&version=                

This package provides the MonoGame Content Builder project integration.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

  • .NETFramework 4.6

    • No dependencies.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on MonoGame.Content.Builder:

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Package Description


Provides interfaces and abstractions to support Microsoft Windows Desktop Applications.


Saruhashi is a UI framework for MonoGame.


Game engine written on top of MonoGame.


Simple game application framework for windows

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on MonoGame.Content.Builder:

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This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.
Kingdom Hearts libraries, tools, game engine and documentation
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