dotnet add package MonoGame.Framework.Content.Pipeline --version
NuGet\Install-Package MonoGame.Framework.Content.Pipeline -Version
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.Content.Pipeline --version
#r "nuget: MonoGame.Framework.Content.Pipeline,"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Framework.Content.Pipeline as a Cake Addin
#addin nuget:?package=MonoGame.Framework.Content.Pipeline&version=

// Install MonoGame.Framework.Content.Pipeline as a Cake Tool
#tool nuget:?package=MonoGame.Framework.Content.Pipeline&version=

The Monogame Content Pipeline for Windows, Mac and Linux is used to compile raw content to xnb files.

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on MonoGame.Framework.Content.Pipeline:

Package Downloads

StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds.


LDtk contentpipeline extension for importing .ldtk and .ldtkl files


Hot-reloading for MonoGame


Provides extensions to MonoGame's content pipeline.


MonoGame.GlowEffect is a library to generate glow for Texture2D in MonoGame. We also support Sprite Font. We use a shader effect to process the glow effect.

GitHub repositories (11)

Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.Content.Pipeline:

Repository Stars
One framework for creating powerful cross-platform games.
Murder is a pixel art ECS game engine.
Extensions to make MonoGame more awesome
High performance 2D collision detection system with realistic physics responses.
Foxes made Monogame easy.
Version Downloads Last updated 59,232 7/26/2022 36,185 8/10/2020 981 5/27/2020