MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

This package provides you with MonoGame Framework that uses DirectX for rendering and works on Windows.

Install-Package MonoGame.Framework.WindowsDX -Version
dotnet add package MonoGame.Framework.WindowsDX --version
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.WindowsDX --version
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Showing the top 10 GitHub repositories that depend on MonoGame.Framework.WindowsDX:

Repository Stars
One framework for creating powerful cross-platform games.
Classes and extensions to make MonoGame more awesome
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
High performance 2D collision detection system with realistic physics responses.
A cross-platform, realtime physics engine for all .NET apps.
A pure C# Spriter implementation
2D lighting with soft shadows for MonoGame
Re-implementation of The Sims 1, based off of FreeSO.
A 2d game that aspires to be similar to Rimworld, with more depth, magic, and RPG concepts.

Read more about the GitHub Usage information on our documentation.

Version History

Version Downloads Last updated 11,859 12/8/2018 2,896 9/23/2018 382 8/6/2018 22,299 3/1/2017 18,093 3/30/2016 1,681 3/16/2016 21,402 5/13/2015
3.3.0 4,944 3/16/2015
3.2.99-Beta 594 1/28/2015