MonoGame.Imgui_.NETCore
1.0.0
dotnet add package MonoGame.Imgui_.NETCore --version 1.0.0
NuGet\Install-Package MonoGame.Imgui_.NETCore -Version 1.0.0
<PackageReference Include="MonoGame.Imgui_.NETCore" Version="1.0.0" />
<PackageVersion Include="MonoGame.Imgui_.NETCore" Version="1.0.0" />
<PackageReference Include="MonoGame.Imgui_.NETCore" />
paket add MonoGame.Imgui_.NETCore --version 1.0.0
#r "nuget: MonoGame.Imgui_.NETCore, 1.0.0"
#:package MonoGame.Imgui_.NETCore@1.0.0
#addin nuget:?package=MonoGame.Imgui_.NETCore&version=1.0.0
#tool nuget:?package=MonoGame.Imgui_.NETCore&version=1.0.0
Monogame.ImGui
This is a Monogame wrapper for the ImGui.NET Library (https://github.com/mellinoe/ImGui.NET). Monogame.ImGui lets you build graphical interfaces for your Monogame games using a simple immediate-mode style.
Disclaimer: This code wasn't written by me, I just fixed a few things and uploaded it to a GitHub and NuGet. The code of the user I got it from: https://github.com/dovker/Monogame.ImGui who got it from: https://twitter.com/BinaryEyesDev
Usage
To use Monogame.ImGui, download this library using NuGet inside your Monogame project. In your Game1, Initialize ImGuiRenderer like so:
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.ImGui;
namespace YourGame
{
public class Game1 : Game
{
public GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
public ImGUIRenderer GuiRenderer; //This is the ImGuiRenderer
}
protected override void Initialize()
{
GuiRenderer = new ImGUIRenderer(this).Initialize().RebuildFontAtlas();
base.Initialize();
}
...
And then in the Draw event, you need to add GuiRenderer.BeginLayout(gameTime); and GuiRenderer.EndLayout();
Like so:
...
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.Coral);
spriteBatch.Begin();
//Your regular Game draw calls
spriteBatch.End();
base.Draw(gameTime);
GuiRenderer.BeginLayout(gameTime);
//Insert Your ImGui code
GuiRenderer.EndLayout();
}
...
See Also
https://github.com/ocornut/imgui
Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies).
Dear ImGui is designed to enable fast iterations and to empower programmers to create content creation tools and visualization / debug tools (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal, and lacks certain features normally found in more high-level libraries.
Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard.
https://github.com/mellinoe/ImGui.NET
This is a .NET wrapper for the immediate mode GUI library, Dear ImGui. ImGui.NET lets you build graphical interfaces using a simple immediate-mode style. ImGui.NET is a .NET Standard library, and can be used on all major .NET runtimes and operating systems.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net6.0
- ImGui.NET (>= 1.86.0)
- MonoGame.Framework.DesktopGL (>= 3.8.0.1641)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.0 | 786 | 2/8/2022 |