MoonSharp 2.0.0
.NET Standard 1.6
.NET Framework 3.5
dotnet add package MoonSharp --version 2.0.0
NuGet\Install-Package MoonSharp -Version 2.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MoonSharp" Version="2.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MoonSharp --version 2.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MoonSharp, 2.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MoonSharp as a Cake Addin
#addin nuget:?package=MoonSharp&version=2.0.0
// Install MoonSharp as a Cake Tool
#tool nuget:?package=MoonSharp&version=2.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
A Lua interpreter written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.6 is compatible. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net35-client is compatible. net40-client is compatible. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Windows Store | netcore is compatible. netcore45 was computed. netcore451 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages (28)
Showing the top 5 NuGet packages that depend on MoonSharp:
Package | Downloads |
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ArsMagna.Core
ArsMagna core services |
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ManagedIrbis
Fully managed framework for popular russian library automation system IRBIS64. |
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ArsMagna.Drawing
ArsMagna drawing services |
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ArsMagna.Windows.Forms
ArsMagna WinForms services |
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ArsMagna.Win32
ArsMagna Win32 services |
GitHub repositories (13)
Showing the top 5 popular GitHub repositories that depend on MoonSharp:
Repository | Stars |
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PixelVision8/PixelVision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
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moonsharp-devs/moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
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OpenSAGE/OpenSAGE
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
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Wouterdek/NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
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Quaver/Quaver
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
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Version | Downloads | Last updated |
---|---|---|
2.0.0 | 286,352 | 10/14/2016 |
1.8.0 | 15,932 | 10/7/2016 |
1.7.0 | 1,363 | 10/3/2016 |
1.6.0 | 40,396 | 5/16/2016 |
1.5.0.1 | 2,379 | 2/9/2016 |
1.5.0 | 1,173 | 2/9/2016 |
1.2.1 | 5,227 | 1/24/2016 |
1.1.0.1 | 1,490 | 12/8/2015 |
1.0.0 | 1,667 | 10/23/2015 |
0.9.8 | 1,908 | 7/9/2015 |
0.9.6.2 | 1,480 | 6/15/2015 |
0.9.6 | 1,578 | 5/22/2015 |
0.9.4 | 1,398 | 5/20/2015 |
0.9.2 | 1,588 | 3/31/2015 |
0.9.0.4 | 1,514 | 3/24/2015 |
0.9.0.3 | 1,427 | 3/24/2015 |