31 packages returned for Tags:"Lua"

Lua Binaries
  • 15,946 total downloads
  • last updated 3/7/2015
  • Latest version: 5.1.5
  • Lua
LuaBinaries is a distribution of the Lua libraries and executables compiled for several platforms.
Provides an easy and efficient way to embed Lua into your .NET application.
  • 89 total downloads
  • last updated 6/19/2018
  • Latest version: 1.0.0-alpha1
  • lua
Yet another Lua interpreter for .NET.
MoonSharp scripting engine (Lua interpreter)
  • 55,101 total downloads
  • last updated 10/14/2016
  • Latest version: 2.0.0
  • Lua Script Scripting
A Lua interpreter written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms.
  • 597 total downloads
  • last updated 3/7/2015
  • Latest version: 0.1.0.13
  • vJine C# Lua
vJine.Lua is a C# wrapper for Lua(based on lua 5.3).
NLua is the bind between Lua and the .NET
NLua (Windows) - x86 and x64 This package is for Windows only, to use NLua in other platforms check NuGet packages.
Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage... More information
  • 8,877 total downloads
  • last updated 4/28/2017
  • Latest version: 1.0.67
  • slua lua
Slua is a Unity3D Lua Library, this slua-standalone is a version without Unity3D for Windows and Linux
Wrapper for NLua, making access to Lua more idomatic from .NET. Heavily using the "dynamic" keyword.
  • 4,567 total downloads
  • last updated 11/10/2012
  • Latest version: 2.1.1.1
  • Lua
Lua implementation in C#
NLua (Safe)
NLua (Safe) - No P/Invoke This package is pure IL (pure C#) version of NLua without any P/Invoke Lua implementation is provided by KopiLua. - This is much slower then the NLua with P/Invoke
  • 3,629 total downloads
  • last updated 8/7/2013
  • Latest version: 1.0.0.7
  • Lua
A fast, lightweight Lua scripting engine written entirely in C#.